2013
DOI: 10.1109/tvcg.2012.150
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Similarity Measures for Enhancing Interactive Streamline Seeding

Abstract: Streamline seeding rakes are widely used in vector field visualization. We present new approaches for calculating similarity between integral curves (streamlines and pathlines). While others have used similarity distance measures, the computational expense involved with existing techniques is relatively high due to the vast number of euclidean distance tests, restricting interactivity and their use for streamline seeding rakes. We introduce the novel idea of computing streamline signatures based on a set of cu… Show more

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Cited by 62 publications
(60 citation statements)
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“…An overview of the topic has been presented by Moberts et al [2]. McLoughlin et al [5] deal with the problem of distributing streamlines along a rake. For each streamline, they compute a signature based on three shape descriptors: curvature, torsion and tortuosity.…”
Section: Related Workmentioning
confidence: 99%
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“…An overview of the topic has been presented by Moberts et al [2]. McLoughlin et al [5] deal with the problem of distributing streamlines along a rake. For each streamline, they compute a signature based on three shape descriptors: curvature, torsion and tortuosity.…”
Section: Related Workmentioning
confidence: 99%
“…Even the Hausdorff distance could be replaced with any other similarity metric for streamlines. For demonstration purposes, we have implemented the similarity metric by McLoughlin et al [5], which essentially analyzes the shapes of the streamlines according to curvature and torsion. Fig.…”
Section: Implementation and Performancementioning
confidence: 99%
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“…Examples include shape and orientation [3], and local and global geometric properties [16]. Feature distributions of integral curves are less sensitive to noise in the data and sharp turns or twists at certain locations [21,11,17,10,12]. Therefore, they are often used for more robust similarity measuring.…”
Section: Related Workmentioning
confidence: 99%
“…Similarly, the direction is computed based on the vector from the start point to the end point of each point set, from which we calculate the difference value. For computing curvature and tortuosity, we adapt the approach taken by McLoughlin et al [26] for computing dissimilarity in interactive streamline seeding. Curvature is computed by v × a/|v| 3 where v is the local velocity and a is the local acceleration computed by multiplying the local velocity gradient with the local velocity.…”
Section: Search Similarity and Model Trainingmentioning
confidence: 99%