2022
DOI: 10.3389/feduc.2022.916105
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Signaling in 360° Desktop Virtual Reality Influences Learning Outcome and Cognitive Load

Abstract: Learning with desktop virtual reality learning environments (DVR) can be highly visual and present many visual stimuli simultaneously. This can be distracting and require instructional support to help learners in their learning processes. The signaling principle could be a promising approach to support these processes, as signals can guide learners’ attention to the relevant information (Mayer, 2005). The present study investigated the effects of signals in a 360° DVR on learning outcomes and cognitive load. I… Show more

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Cited by 5 publications
(5 citation statements)
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“…Moreover, Albus and Seufert (2022) showed positive effects of cueing on learning in desktop‐VR learning environments where green circles highlighted the part of a virtual animal in a forest while learning content about that part was narrated. Since the narrative in this study only began when the animal was already in the learners' focus, the cueing assisted the learners in associating the narrated information with the corresponding part of the animal, but the purpose of these cues was not to support initial orientation in the 360° environment.…”
Section: Methodsmentioning
confidence: 99%
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“…Moreover, Albus and Seufert (2022) showed positive effects of cueing on learning in desktop‐VR learning environments where green circles highlighted the part of a virtual animal in a forest while learning content about that part was narrated. Since the narrative in this study only began when the animal was already in the learners' focus, the cueing assisted the learners in associating the narrated information with the corresponding part of the animal, but the purpose of these cues was not to support initial orientation in the 360° environment.…”
Section: Methodsmentioning
confidence: 99%
“…However, in our study, the narration starts at the beginning of the task and the learner must find the corresponding 3D object simultaneously, constituting a dual task. Thus, neither the cueing method used by Albus and Seufert (2022), nor the one developed by Rothe and Hußmann (2018), which highlighted objects using movement and light, have been tested in a dual‐task learning scenario. Thus, since research on dual‐tasking suggests that facilitating performance in one task might facilitate overall performance (Hornof et al, 2010), we assume that learning outcomes will be better when the search task in the learning environment is supported by cueing (Hypothesis 2) because cues might free up learners' cognitive resources.…”
Section: Methodsmentioning
confidence: 99%
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“…Dies gilt unbeschadet der oben genannten Vorteile in besonderem Maße bei sphärischen 360-Grad-UVi. Nicht nur die neuartige Rezeptionsweise via Head-Mounted-Display 1 (HMD) (Kunz & Zinn, 2022), die ein erhöhtes Maß an technologischer Akzeptanz voraussetzt, sondern auch der sogenannte Extraneous Load 2 (EL) (Albus & Seufert, 2022;Sweller, 2005) den Studierende bei der Sichtung von sphärischen Aufnahmen erfahren können, sind Risiken, die es abzumildern gilt. Während sich die Rezeption via HMD ähnlich wie bei der Fixed Frame 3 UVi durch wiederholtes Training auffangen lässt, muss man bzgl.…”
Section: Introductionunclassified
“…Hervorgerufen werden sie beispielsweise durch ungünstig gestaltete Lehr-/Lernumgebungen (Sweller, 2005). Diese Belastungen wurden aber auch im Zusammenhang mit der Rezeption von sphärisch aufbereiteten 360-Grad-Inhalten beobachtet (Albus & Seufert, 2022 Sherin, 2007;Sherin & van Es, 2009). Aufgrund der Wiederholbarkeit und variablen Einsatzmöglichkeiten kann (aufbereitetes) Videomaterial ein unterstützendes Gerüst schaffen, um bei Lehramtsstudierenden eine praxisrelevante Professionalisierung innerhalb ihrer Ausbildung zu entwickeln (Steffensky & Kleinknecht, 2016).…”
Section: Introductionunclassified