Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2013
DOI: 10.1145/2470654.2470775
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SideWays

Abstract: Eye gaze is compelling for interaction with situated displays as we naturally use our eyes to engage with them. In this work we present SideWays, a novel person-independent eye gaze interface that supports spontaneous interaction with displays: users can just walk up to a display and immediately interact using their eyes, without any prior user calibration or training. Requiring only a single off-the-shelf camera and lightweight image processing, SideWays robustly detects whether users attend to the centre of … Show more

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Cited by 70 publications
(8 citation statements)
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References 28 publications
(28 reference statements)
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“…Calibration with a large number of samples can be time-consuming and prohibitive for certain applications where spontaneous interaction is crucial, e.g. on gaze-enabled public displays [74]. Therefore, we evaluated the influence of the number of calibration samples on gaze estimation accuracy.…”
Section: Number Of Calibration Samplesmentioning
confidence: 99%
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“…Calibration with a large number of samples can be time-consuming and prohibitive for certain applications where spontaneous interaction is crucial, e.g. on gaze-enabled public displays [74]. Therefore, we evaluated the influence of the number of calibration samples on gaze estimation accuracy.…”
Section: Number Of Calibration Samplesmentioning
confidence: 99%
“…While the attentive user interfaces also requires specific object calibration for each different cameraobject relationship [54], the underlying use case scenario demands pervasive multi-user gaze estimation without personal calibration. For gaze-based user modelling and passive eye monitoring, relative eye movement could be sufficient considering that there have been already applications implemented in a calibration-free fashion [74]. They can be also naturally extended to multi-user scenarios.…”
Section: Gaze Applicationsmentioning
confidence: 99%
“…Dostal and colleagues [2013] addressed similar issues by detecting which monitor the user is looking at through analyzing webcam video. The Sideways system [Zhang 2013] even eliminates personalized calibration and can scroll contents of a display screen by detecting eye gaze. The system identifies whether users are looking at the middle or sides of a display and if they are looking to the sides, the system scrolls content at the middle.…”
Section: Gaze Controlled Interfacementioning
confidence: 99%
“…It was necessary to either use a calibration-free technique (e.g. [21,24,18]) or blend the eye tracker calibration into interaction (e.g. [12]).…”
Section: Voting Systemmentioning
confidence: 99%