Proceedings of the 15th International Conference on Human-Computer Interaction With Mobile Devices and Services 2013
DOI: 10.1145/2493190.2493199
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Side pressure for bidirectional navigation on small devices

Abstract: Virtual navigation on a mobile touchscreen is usually performed using finger gestures: drag and flick to scroll or pan, pinch to zoom. While easy to learn and perform, these gestures cause significant occlusion of the display. They also require users to explicitly switch between navigation mode and edit mode to either change the viewport's position in the document, or manipulate the actual content displayed in that viewport, respectively. SidePress augments mobile devices with two continuous pressure sensors c… Show more

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Cited by 37 publications
(29 citation statements)
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“…[1,13,14,22,23,25]) but little is known about the effectiveness of pressure for in-car interactions. In our first experiment, positional and rate-based controls [25], two common pressure input techniques, were investigated along with pressure-based buttons using a driving simulator.…”
Section: Introductionmentioning
confidence: 99%
“…[1,13,14,22,23,25]) but little is known about the effectiveness of pressure for in-car interactions. In our first experiment, positional and rate-based controls [25], two common pressure input techniques, were investigated along with pressure-based buttons using a driving simulator.…”
Section: Introductionmentioning
confidence: 99%
“…Besides that, ambiguities of gestures may trigger unintended actions, such as the accidental selection of items, or may require users to explicitly switch between edit and navigation mode, which in turn may induce disorientation [17]. These shortcomings motivated the development of navigation techniques that, for example, employ different finger gestures [2] or extend the interaction to the side [23] or the back of devices [29]. Although such approaches soften some of the issues of Pinch-Drag-Flick, the underlying input strategy still remains surface-constrained and thus continues to rely mostly on fine finger motor skills.…”
Section: Introductionmentioning
confidence: 99%
“…Research has also looked at the use of pressure-based input with mobile phones for side-ofdevice interactions (e.g. Hoggan et al [11] and Spelmezan et al [28]). These results were obtained for handheld devices but pressure input is less well studied with in-car touchscreen scrolling interfaces where extra vibrations, movements and forces from a moving vehicle may affect input and driving performance in different ways to nondriving contexts.…”
Section: Introductionmentioning
confidence: 99%