2020
DOI: 10.1007/978-3-030-39303-8_1
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Show Me Your Account: Detecting MMORPG Game Bot Leveraging Financial Analysis with LSTM

Abstract: With the rapid growth of MMORPG market, game bot detection has become an essential task for maintaining stable in-game ecosystem. To classify bots from normal users, detection methods are proposed in both game client and serverside. Among various classification methods, data mining method in server-side captured unique characteristics of bots efficiently. For features used in data mining, behavioral and social actions of character are analyzed with numerous algorithms. However, bot developers can evade the pre… Show more

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Cited by 6 publications
(11 citation statements)
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“…ey behave in a programmed way and repetitively do patterned actions to collect game assets. Bots can gather game wealth faster than normal players because the bot program does not get tired [1,2]. Consequently, bots will endanger the rights of mobile online game players.…”
Section: Introductionmentioning
confidence: 99%
“…ey behave in a programmed way and repetitively do patterned actions to collect game assets. Bots can gather game wealth faster than normal players because the bot program does not get tired [1,2]. Consequently, bots will endanger the rights of mobile online game players.…”
Section: Introductionmentioning
confidence: 99%
“…Ang and Zaphiris (2010) argue that in the context of MMORPGs, users' activities may include a full range of collaborative activities. According to Park et al (2019), MMORPGs take a significant portion in the global market with 44.6 billion US dollars of market volume estimated by 2022. Provided the size of the market and the nature of the online multiplayer games that require collaboration and teamwork, it is critical to comprehend the impacts of customer-to-customer interactions in the context of MMORPG.…”
Section: Introductionmentioning
confidence: 99%
“…The LSTM operated well with the timeseries data in terms of computations of influences to the future situation. They proved the proposed method achieved high performance with over 95% accuracy (Park et al, 2019). Tsaur et al experimented with calculating the abnormal rate of each player and classified game bots through their proposed deep learning models.…”
Section: Literature Reviewmentioning
confidence: 97%
“…In the early stage of the related research, people considered the game bots' characteristics a primary key. Reference Data Proposed Method (Kang et al, 2013) AION Rule set (Chung et al, 2013) Yulgang Online Multiple SVM (Lee et al, 2016) Lineage, AION, Blade & Soul Logistic Regression (Park et al, 2019) AION LSTM (Tsaur et al, 2019) KANO MLP NN (Tao et al, 2018) NetEase MMORPGs ABLSTM (Lee et al, 2018) Lineage Network Analysis visualizing the bot characters' network in a live service game, they proposed the analysis of transactions among game characters can be a significant pattern of game bot detection (Lee et al, 2018). Chung et al proposed a machine learning methodology to detect malicious activities.…”
Section: Literature Reviewmentioning
confidence: 99%