“…The literature revolving around gamification is abundant on the grounds of the interest it generates in educators as a new area to explore; however, escape rooms have received scant attention in arts and humanities (Fotaris & Mastoras, 2019;Spreen & Vu, 2013). Even though studies on the application of escape rooms to educational contexts are burgeoning (Kinio et al, 2019;Taraldsen et al, 2020), research on escape rooms as a teaching technique has been limited to science, technology, engineering, and mathematics, that is STEM disciplines, and medical sciences (Ang et al, 2020;Baker et al, 2020;Borrego et al, 2017;Cain, 2019;Cózar-Gutiérrez & Sáez-López, 2016;Eukel et al, 2017;Fuentes-Cabrera et al, 2020;Guckian et al, 2020;Jiménez Sánchez et al, 2017;Kinio et al, 2019;Lior, 2020;Morrell & Eukel, 2021;Vörös & Sárközi, 2017;Walsh & Spence, 2018). Notwithstanding, the escalating trend of escape rooms has reached other social spheres, for instance, the cultural domain with their implementation in museums such as the Palthehuis Museum in the Netherlands (Vriens, 2019).…”