2020
DOI: 10.1177/1046878120958734
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Shocking Escape: A Cardiac Escape Room for Undergraduate Nursing Students

Abstract: Background. Cardiovascular content is challenging for students to master in the undergraduate nursing curriculum. Educational escape rooms have been shown to be useful in increasing student knowledge, immersing students in the learning process, and facilitating the growth of soft skills among learners. Aim. This article details a cardiovascular educational escape room in an undergraduate nursing course, including educational objectives, design considerations, and all materials for seamless transferability into… Show more

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Cited by 19 publications
(10 citation statements)
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References 12 publications
(16 reference statements)
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“…In recent years, EERs have become increasingly popular educational activities with the ultimate aim of engaging students in learning environments, encouraging collaboration, cultivating soft skills of the 21st century, and their intellectual development [34]. Utilizing EERs, where students are challenged to solve problems and enigmas, leads to the promotion of exploratory learning and achieves the development of certain skills [48], as well as immersing students in the learning process [8]. In parallel, by using these tools for educational purposes, students are transformed from passive receivers of knowledge into active participants in the procedure of learning [34], as they are invited to explore new data, accept new challenges, and solve problematic conditions and mysteries.…”
Section: Deer Games' Learning Outcomesmentioning
confidence: 99%
See 1 more Smart Citation
“…In recent years, EERs have become increasingly popular educational activities with the ultimate aim of engaging students in learning environments, encouraging collaboration, cultivating soft skills of the 21st century, and their intellectual development [34]. Utilizing EERs, where students are challenged to solve problems and enigmas, leads to the promotion of exploratory learning and achieves the development of certain skills [48], as well as immersing students in the learning process [8]. In parallel, by using these tools for educational purposes, students are transformed from passive receivers of knowledge into active participants in the procedure of learning [34], as they are invited to explore new data, accept new challenges, and solve problematic conditions and mysteries.…”
Section: Deer Games' Learning Outcomesmentioning
confidence: 99%
“…In today's educational landscape, ER scenarios are promising trends and can be integrated into many academic disciplines, such as healthcare [7][8][9], STEM subjects [10], computer science [11], chemical engineering [12], pharmacy [13], physics [14], mathematics [15], radiology [16], biology [17] and many others. The protagonists of EERs are usually secondary or higher education students, tutors, professionals, designers, and researchers.…”
Section: Introductionmentioning
confidence: 99%
“…They have also become more commonly used in medical education over the past 3 years. 14 28 Other escape rooms that have been described in the literature are of varied design, ranging from immersive 20 , 21 to tabletop 22 to virtual. 23 …”
Section: Introductionmentioning
confidence: 99%
“…The literature revolving around gamification is abundant on the grounds of the interest it generates in educators as a new area to explore; however, escape rooms have received scant attention in arts and humanities (Fotaris & Mastoras, 2019;Spreen & Vu, 2013). Even though studies on the application of escape rooms to educational contexts are burgeoning (Kinio et al, 2019;Taraldsen et al, 2020), research on escape rooms as a teaching technique has been limited to science, technology, engineering, and mathematics, that is STEM disciplines, and medical sciences (Ang et al, 2020;Baker et al, 2020;Borrego et al, 2017;Cain, 2019;Cózar-Gutiérrez & Sáez-López, 2016;Eukel et al, 2017;Fuentes-Cabrera et al, 2020;Guckian et al, 2020;Jiménez Sánchez et al, 2017;Kinio et al, 2019;Lior, 2020;Morrell & Eukel, 2021;Vörös & Sárközi, 2017;Walsh & Spence, 2018). Notwithstanding, the escalating trend of escape rooms has reached other social spheres, for instance, the cultural domain with their implementation in museums such as the Palthehuis Museum in the Netherlands (Vriens, 2019).…”
Section: Introductionmentioning
confidence: 99%