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2021
DOI: 10.1016/j.ijhcs.2020.102582
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Shocking advantage! Improving digital game performance using non-invasive brain stimulation

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Cited by 24 publications
(19 citation statements)
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References 86 publications
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“…In detail, the benefit for information displayed close to the avatar ego-center across both studies was ∼18 ms and 1.8 error %. As a comparison, a performance increase due to non-invasive brain stimulation in a game-based task may be around 20 ms ( Friehs et al, 2020b ) or 15 ms in a basketball-specific task ( Friehs et al, 2019 ). This can also be seen when effect sizes are taken into account.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In detail, the benefit for information displayed close to the avatar ego-center across both studies was ∼18 ms and 1.8 error %. As a comparison, a performance increase due to non-invasive brain stimulation in a game-based task may be around 20 ms ( Friehs et al, 2020b ) or 15 ms in a basketball-specific task ( Friehs et al, 2019 ). This can also be seen when effect sizes are taken into account.…”
Section: Discussionmentioning
confidence: 99%
“…This recommendation may also apply to gamified cognitive-psychological tasks that aim to measure human performance, on the condition that the task uses an avatar. For example, ( Friehs et al, 2020a , b ) developed a game-like version of the stop-signal task that utilizes an avatar. Further, increased identification with the avatar increased the performance and training effects of the task ( Friehs et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
“…Another factor possibly affecting the bias toward the right limb might be stress, which is known to modulate hemispheric asymmetries, as well as cognitive and sport performance [60][61][62][63]. On the other hand, non-invasive brain stimulation has gained increasing popularity as a method to improve cognitive and sport performance [64][65][66][67][68], and one could wonder whether combining brain stimulation and perceptual training might exert even stronger effects in reducing the attentional and perceptual bias toward the right limb observed in sport.…”
Section: Discussionmentioning
confidence: 99%
“…Nevertheless, future studies should try to replicate and extend our results using a larger sample (for the principle of aggregation see Rushton et al., 1983; but see also Brand et al., 2011). Second, tDCS is not reliable on an individual level and the inter‐individual differences between participants are usually at least moderate in tDCS studies (Friehs et al., 2020; Krause & Cohen Kadosh, 2014). This implies that, while stimulation may have an effect on one individual, another might exhibited the reverse effects or the individual might not be affected at all.…”
Section: Discussionmentioning
confidence: 99%