2008 International Symposium on Computer Science and Computational Technology 2008
DOI: 10.1109/iscsct.2008.246
|View full text |Cite
|
Sign up to set email alerts
|

Shifting from a Computer Game to a Physical Game: A Case Study of ePet

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 11 publications
0
1
0
Order By: Relevance
“…Virtual reality game addiction has the same harmful effects as any other media addiction. In the same way that any media addiction can lead to mental health issues such as melancholy, anxiety, and attention deficit disorder (ADD), playing virtual reality games for long periods of time can also lead to obesity, sleep issues, and increased aggression [12]. Children and adults alike are affected by these consequences.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality game addiction has the same harmful effects as any other media addiction. In the same way that any media addiction can lead to mental health issues such as melancholy, anxiety, and attention deficit disorder (ADD), playing virtual reality games for long periods of time can also lead to obesity, sleep issues, and increased aggression [12]. Children and adults alike are affected by these consequences.…”
Section: Introductionmentioning
confidence: 99%