2017
DOI: 10.1162/pres_a_00291
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Shift-Life Interactive Art: Mixed-Reality Artificial Ecosystem Simulation

Abstract: This article presents a detailed design, development, and implementation of a Mixed Reality Art-Science collaboration project which was exhibited during Darwin’s bicentenary exhibition at Shrewsbury, England. As an artist-led project the concerns of the artist were paramount, and this article presents Shift-Life as part of an ongoing exploration into the parallels between the nonlinear human thinking process and computation using semantic association to link items into ideas, and ideas into holistic concepts. … Show more

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Cited by 9 publications
(7 citation statements)
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“…Alternate reality, on the other hand, provides a mixed reality experience that adds new narratives to the real-world setting (Deterding et al, 2011;Silva et al, 2016). The precise boundaries of these alternative realities rightly remain vague (Ch'ng et al, 2017). While we use AR as the primary term throughout this paper as it is often incarnated in highly varied forms, the classification schema is also able to provide greater resolving power in describing the diversity of mixed reality experiences.…”
Section: Literature Review: Classifying Realitiesmentioning
confidence: 99%
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“…Alternate reality, on the other hand, provides a mixed reality experience that adds new narratives to the real-world setting (Deterding et al, 2011;Silva et al, 2016). The precise boundaries of these alternative realities rightly remain vague (Ch'ng et al, 2017). While we use AR as the primary term throughout this paper as it is often incarnated in highly varied forms, the classification schema is also able to provide greater resolving power in describing the diversity of mixed reality experiences.…”
Section: Literature Review: Classifying Realitiesmentioning
confidence: 99%
“…This mix of physical and virtual can be perceived in different ways by participants, allowing potentially imaginative, abstract and participant rendered representations of reality (Avouris & Yiannoutsou, 2012; R. T. Azuma, 1997;Brederode et al, 2005;Cheok et al, 2002;Ch'ng et al, 2017;Collins et al, 2017;Dunleavy et al, 2009;Harley et al, 2016;Hoang & Cox, 2018;Kysela & Storkova, 2015;Nakevska et al, 2014;Roo & Hachet, 2017;Rouse et al, 2015).…”
Section: Figure 1 Defining Nature Of Realitymentioning
confidence: 99%
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“…Various solutions to support MR environments are being developed and used across a wide range of industries. To comprehend better the evolution of technology and MR applications, the authors did a literature review [3,[5][6][7][8][9][10][11][12][13] from the Scopus database to build an MR ontology. We followed earlier research [3] in identifying manufacturing operations in which MR could enhance or facilitate technology or interaction devices.…”
Section: Introductionmentioning
confidence: 99%
“…It demonstrated that MR has already implemented numerous production procedures, from planning to maintenance [5][6][7]. In the context of MR technology, it can be split into input and output from the user's perspective [3,[8][9][10][11][12][13]. Both are crucial in the creation of immersive and intelligent systems to support human behaviour/nature.…”
Section: Introductionmentioning
confidence: 99%