2022
DOI: 10.1016/j.jbusres.2021.11.022
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Sharing but caring: Location based mobile applications (LBMA) and privacy protection motivation

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Cited by 18 publications
(7 citation statements)
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“…Privacy protection has been extensively studied in the scientific literature ( Rodríguez-Priego et al, 2022 ). Thus, the concept of privacy has been classified into different types, distinguishing between privacy referred to the social, to the psychological and to the physical spheres respectively, and information privacy, among others ( Burgoon, 1982 ; Clarke, 1999 ; Smith et al, 2011 ; Hallam and Zanella, 2017 ).…”
Section: Theoretical Background and Hypothesesmentioning
confidence: 99%
“…Privacy protection has been extensively studied in the scientific literature ( Rodríguez-Priego et al, 2022 ). Thus, the concept of privacy has been classified into different types, distinguishing between privacy referred to the social, to the psychological and to the physical spheres respectively, and information privacy, among others ( Burgoon, 1982 ; Clarke, 1999 ; Smith et al, 2011 ; Hallam and Zanella, 2017 ).…”
Section: Theoretical Background and Hypothesesmentioning
confidence: 99%
“…Accordingly, we posit that, just as perceived control seems to enhance self-enhancement in players of offline games, it should do so for e-sports players. Thus: H 3 : E-sports players’ perceived control positively moderates the relationship between sensation-seeking and self-enhancement, with higher levels of perceived control leading to higher self-enhancement. Finally, almost any kind of digital interaction implies that consumers provide personal information, potentially raising privacy concerns (Pizzi and Scarpi 2020; Rodríguez-Priego, Porcu, and Kitchen 2022). Privacy is a key issue wherever digital technologies are involved (Scarpi, Pizzi, and Matta 2022), and e-sports are no exception.…”
Section: Theoretical Background and Hypothesesmentioning
confidence: 99%
“…Finally, almost any kind of digital interaction implies that consumers provide personal information, potentially raising privacy concerns (Pizzi and Scarpi 2020;Rodríguez-Priego, Porcu, and Kitchen 2022). Privacy is a key issue wherever digital technologies are involved (Scarpi, Pizzi, and Matta 2022), and e-sports are no exception.…”
Section: The Role Of Perceived Control and Privacy Perceptionmentioning
confidence: 99%
“…Similarly, this willingness is affected by the perception that consumers have of the locus of control from external (i.e., retailers) to internal (i.e., personal choice if sharing or not) (Schmidt et al, 2020). Accordingly, recent research has demonstrated that when consumers feel that companies respect their privacy, they are more willing to share personal information and interact with digital technologies (Rodríguez-Priego et al, 2022).…”
Section: Information Disclosure and Privacy Perspectivementioning
confidence: 99%
“…However, inquiries into personal data are often perceived by consumers as a violation of privacy (Martin & Murphy, 2017). The growing concern about privacy intrusion makes consumers reluctant to disclose personal information with retailers and third parties (Aiello et al, 2020; Rodríguez‐Priego et al, 2022; Wanjugu et al, 2022).…”
Section: Literature Review and Theoretical Foundationmentioning
confidence: 99%