Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173865
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shapeShift

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Cited by 87 publications
(24 citation statements)
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“…To gauge how well LiftTiles is suited to our goal of supporting rapid prototyping and user testing, we built several different example applications. These were inspired by existing shape-changing interfaces, which we categorized into the following high-level application spaces: 1) adaption: adapting to users' needs and context [8,9,12,24,32,46], 2) display: communicating with the user by displaying information or data [8,10,37,40], and 3) haptics: providing haptic feedback synchronized with visual information [5,16,34,43]. Figure 14 depicts a concept sketch of applications resulting from an initial brainstorming.…”
Section: Prototyping Applicationsmentioning
confidence: 99%
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“…To gauge how well LiftTiles is suited to our goal of supporting rapid prototyping and user testing, we built several different example applications. These were inspired by existing shape-changing interfaces, which we categorized into the following high-level application spaces: 1) adaption: adapting to users' needs and context [8,9,12,24,32,46], 2) display: communicating with the user by displaying information or data [8,10,37,40], and 3) haptics: providing haptic feedback synchronized with visual information [5,16,34,43]. Figure 14 depicts a concept sketch of applications resulting from an initial brainstorming.…”
Section: Prototyping Applicationsmentioning
confidence: 99%
“…Landscape Haptics for VR. While hand-sized shape displays have rendered haptic sensations for VR [34]), we propose to render furniture-size props, walls, and game elements that users can feel through walking and touching while experiencing immersive VR scenes. Similar to the applications proposed by HapticTurk [3], TurkDeck [4], and TilePop [44], In this application, the haptics increases the feeling of presence in games by providing room-scale dynamic haptic feedback.…”
Section: Prototyping Applicationsmentioning
confidence: 99%
“…Shape displays are user interfaces that can dynamically render a physical shape on a table-top surface [6,15,23,37,44]. One advantage of shape displays over other shape-changing Session 3: Fabrication UIST 2018, October 14-17, 2018, Berlin, Germany interfaces is their ability to render an arbitrary shape.…”
Section: Shape Displaysmentioning
confidence: 99%
“…For example, inFORM [6] investigates how shape displays can provide physical affordances by leveraging shape or object manipulation. shapeShift [44] explores spatial interactions and haptic feedback for VR with a shape display. However, existing shape displays are limited to rendering 2.5D shapes, which makes it impossible to grasp the generated shapes, as the pins that drive the shape must remain attached to the table-top surface.…”
Section: Shape Displaysmentioning
confidence: 99%
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