2014
DOI: 10.1145/2601097.2601117
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Shape2Pose

Abstract: As 3D acquisition devices and modeling tools become widely available there is a growing need for automatic algorithms that analyze the semantics and functionality of digitized shapes. Most recent research has focused on analyzing geometric structures of shapes. Our work is motivated by the observation that a majority of manmade shapes are designed to be used by people. Thus, in order to fully understand their semantics, one needs to answer a fundamental question: "how do people interact with these objects?" As… Show more

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Cited by 99 publications
(4 citation statements)
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“…Thus, analyzing shapes and scenes requires some understanding of their function. The recent work by Laga et al [LMS13] and Kim et al [KCGF14] are important examples of data-driven approaches that take into account functional aspects in shape analysis. In addition, data-driven methods can guide the synthesis of shapes that can be manufactured or 3D printed based on given functional specifications; an example of such attempt is the work by Schulz et al [ Feature learning.…”
Section: Resultsmentioning
confidence: 99%
“…Thus, analyzing shapes and scenes requires some understanding of their function. The recent work by Laga et al [LMS13] and Kim et al [KCGF14] are important examples of data-driven approaches that take into account functional aspects in shape analysis. In addition, data-driven methods can guide the synthesis of shapes that can be manufactured or 3D printed based on given functional specifications; an example of such attempt is the work by Schulz et al [ Feature learning.…”
Section: Resultsmentioning
confidence: 99%
“…A variety of techniques in shape analysis have been developed to extract functional information about objects and scenes using human-object interaction as cues. An appropriate human pose or action map can be created from an input object [11][12][13] or scene [14,15]; see the survey in Ref. [16] for more information.…”
Section: Human-object Interactionmentioning
confidence: 99%
“…For example, Grabner et al [GGVG11] build a Gaussian model to represent the spatial relationship between the character and a chair, based on the distance and intersection between the polygon meshes representing the character and the chair. Kim et al [KCGF14] predict human pose based on the trained affordance model. Jiang et al [JKS13] use Euclidean distance, relative angle and height distance to represent the relationship between character and point cloud environment.…”
Section: Scene Hallucinationmentioning
confidence: 99%