2002
DOI: 10.1016/s0167-8655(01)00111-8
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Shape recognition using attributed string matching with polygon vertices as the primitives

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Cited by 20 publications
(10 citation statements)
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“…These algorithms take into account both the order and location of an object's vertices and match the contours of an object pair by comparing their vertex strings [48]. Nevertheless, these methods, as in those described above, present some disadvantages, which in this case, are related mainly to the comparison between vertex strings, which belong to objects with relatively different contours.…”
Section: Intra-elements Matching (Vertex-to-vertex)mentioning
confidence: 99%
“…These algorithms take into account both the order and location of an object's vertices and match the contours of an object pair by comparing their vertex strings [48]. Nevertheless, these methods, as in those described above, present some disadvantages, which in this case, are related mainly to the comparison between vertex strings, which belong to objects with relatively different contours.…”
Section: Intra-elements Matching (Vertex-to-vertex)mentioning
confidence: 99%
“…The costs for these operations are derived from the deformation of the involved line segments in terms of the angle and length changes. The optimal operation sequence with the minimum total cost is obtained by means of a dynamic programming optimization technique [9,10]. The corresponding point pairs are then considered point pairs for which the snapping operation is chosen in a sequence.…”
Section: Open Accessmentioning
confidence: 99%
“…This has been studied as a contour matching. Among the contour-matching algorithms, the most appropriate is the vertices-attributed-string-matching (VASM) algorithm of Kaygin and Bulut (2002) because it matches the contours of an object pair by computing an optimal edit sequence for converting one vertex string into the other vertex string through the perspective of their vertices.…”
Section: Introductionmentioning
confidence: 99%
“…Third, the VASM algorithm obtains an optimal sequence of edit operations based on the cost functions of each edit operation. Kaygin and Bulut (2002) calculated these costs with a simple weighted summation of angle and length differences caused by the edit operations. They applied the algorithm on polygons with simple shapes and obtained satisfactory results.…”
Section: Introductionmentioning
confidence: 99%