Proceedings of the 2000 IEEE Symposium on Volume Visualization - VVS '00 2000
DOI: 10.1145/353888.353899
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Shape-based volumetric collision detection

Abstract: In this paper, we describe a method to detect collisions between volumetric objects. A hierarchy of bounding spheres is computed from a volumetric object based on the distance transform. Multiple levels of bounding approximations to the volumetric object are automatically computed. The computation of bounding spheres is based on the shape of the object. Only those spheres which are essential to the description of the shape at a certain level of detail are included. This results in a tighter fitting bounding vo… Show more

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Cited by 17 publications
(8 citation statements)
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“…Since the skeleton-tree represents the shape compactly, it can also be used as a spatial data structure in various applications such as for matching and collision detection [18].…”
Section: Discussion and Future Applicationsmentioning
confidence: 99%
“…Since the skeleton-tree represents the shape compactly, it can also be used as a spatial data structure in various applications such as for matching and collision detection [18].…”
Section: Discussion and Future Applicationsmentioning
confidence: 99%
“…Specifically, volumetric representation of objects can be used for fast collision detection [5,11,12,15,29,38]. Among them, the algorithm proposed by Heidelberger et al employs a view-dependent Layered Depth Image (LDI) decomposition of the intersection volume to compute the volumetric intersections of 3D shapes [16].…”
Section: Related Workmentioning
confidence: 99%
“…They focused on developing a haptic interaction method that is suitable for volume rendering. Much research has been focused on algorithms using sphere hierarchies similar to a cubic voxel-based data representation [37,38]. Their algorithms represent a volumetric object using a collection of spheres.…”
Section: Gibson Proposed the Use Of A Cubic Voxel-based Data Represenmentioning
confidence: 99%
“…SOLID [54] 9. Shape-based Volumetric Collision Detection [38] 10. VPS [13] I-collide is an exact collision detection library developed in 1995 for large environments composed of convex polyhedra for multi-body collision detection.…”
Section: Collision Detection/physical Interaction Packagesmentioning
confidence: 99%