2020
DOI: 10.1145/3414685.3417835
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Shape approximation by developable wrapping

Abstract: We present an automatic tool to approximate curved geometries with piece-wise developable surfaces. At the center of our work is an algorithm that wraps a given 3D input surface with multiple developable patches, each modeled as a discrete orthogonal geodesic net. Our algorithm features a global optimization routine for effectively finding the placement of the developable patches. After wrapping the mesh, we use these patches and a non-linear projection step to generate a surface that approximates the original… Show more

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Cited by 27 publications
(18 citation statements)
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References 38 publications
(65 reference statements)
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“…Another possible solution in the fabrication of physicalizations is a papercraft and origami that is tailored and controlled through programming 3D CAD for fast and accurate folding and assembly purposes [STL06, IRHS20]. We refer to this fabrication technique as digital papercraft .…”
Section: Design and Physical Rendering Approachesmentioning
confidence: 99%
“…Another possible solution in the fabrication of physicalizations is a papercraft and origami that is tailored and controlled through programming 3D CAD for fast and accurate folding and assembly purposes [STL06, IRHS20]. We refer to this fabrication technique as digital papercraft .…”
Section: Design and Physical Rendering Approachesmentioning
confidence: 99%
“…In Figures 12 and 6 we show a comparison with the most recent works on developable surface approximation: Stein et al [SGC18], Ion et al [IRHS20] and Sellán et al [SAJ20] (the latter works only on height fields). Our results are sometimes smoother and tend to reflect the symmetries of the input geometry better than Ion et al [IRHS20], because we entirely avoid their segmentation step, which may introduce random symmetry breaking. Additionally, similar to Stein et al [SGC18], our method is able to produce a network of seams and open seam curves, unlike only closed seams that delineate disk topology patches as in [IRHS20].…”
Section: Resultsmentioning
confidence: 99%
“…More recently the developable approximation of more general surfaces, and with a wider variety of developable pieces has received attention. Ion et al [IRHS20] approximate general input meshes by wrapping them with developable patches, represented as discrete orthogonal geodesic nets (DOGs) [RHSH18]. They initialize the DOGs by selecting a sparse set of geodesic curves and aligning the DOGs coordinate curves to them.…”
Section: Related Workmentioning
confidence: 99%
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