“…Bloom maintains that there are three broad types of Shakespeare game: 'theatre-making' games, which use simulation or strategic gameplay conventions to explore the experience of creating and/or staging an Elizabethan Arts 2020, 9, 122 drama; 'scholar-making' games, which centre on trivia and tests in order to improve the players' knowledge of Shakespeare's works; and 'drama-making' games, where the player takes on the role of one of Shakespeare's characters or is able to interact with them, either within the established narrative of one of his plays or in some other context (Bloom 2015, p. 115). In addition, Eleni Timplalexi adds (as components of the drama-making category defined by Bloom) digital performances of Shakespeare's plays that take place within video game engines and environments and existing videogames that are officially or unofficially modified to add Shakespearean content (Timplalexi 2018).These types of games can potentially be understood as paratetextual adaptations as defined by Sherry (2012), in that they do not directly transpose the narratives of the plays into a new media format, but focus on more peripheral or secondary elements. Theatre-making and scholar-making games typically aim to educate the player, directing them back to the past.…”