2018
DOI: 10.18778/2083-8530.18.09
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Shakespeare in Digital Games and Virtual Worlds

Abstract: Shakespeare’s plays have long flirted with using various artistic and medial forms other than theatre, such as cinema, music, visual arts, television, comics, animation and, lately, digital games and virtual worlds. Especially in the 20th and 21st century, a fascination with Shakespeare both as a historical and theatrical figure and as a playwright has become evident in screen based media (cinema, television and video), ranging from “faithful,” almost documented performances of his plays to free style … Show more

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Cited by 7 publications
(2 citation statements)
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“…Bloom maintains that there are three broad types of Shakespeare game: 'theatre-making' games, which use simulation or strategic gameplay conventions to explore the experience of creating and/or staging an Elizabethan Arts 2020, 9, 122 drama; 'scholar-making' games, which centre on trivia and tests in order to improve the players' knowledge of Shakespeare's works; and 'drama-making' games, where the player takes on the role of one of Shakespeare's characters or is able to interact with them, either within the established narrative of one of his plays or in some other context (Bloom 2015, p. 115). In addition, Eleni Timplalexi adds (as components of the drama-making category defined by Bloom) digital performances of Shakespeare's plays that take place within video game engines and environments and existing videogames that are officially or unofficially modified to add Shakespearean content (Timplalexi 2018).These types of games can potentially be understood as paratetextual adaptations as defined by Sherry (2012), in that they do not directly transpose the narratives of the plays into a new media format, but focus on more peripheral or secondary elements. Theatre-making and scholar-making games typically aim to educate the player, directing them back to the past.…”
Section: Shakespeare Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…Bloom maintains that there are three broad types of Shakespeare game: 'theatre-making' games, which use simulation or strategic gameplay conventions to explore the experience of creating and/or staging an Elizabethan Arts 2020, 9, 122 drama; 'scholar-making' games, which centre on trivia and tests in order to improve the players' knowledge of Shakespeare's works; and 'drama-making' games, where the player takes on the role of one of Shakespeare's characters or is able to interact with them, either within the established narrative of one of his plays or in some other context (Bloom 2015, p. 115). In addition, Eleni Timplalexi adds (as components of the drama-making category defined by Bloom) digital performances of Shakespeare's plays that take place within video game engines and environments and existing videogames that are officially or unofficially modified to add Shakespearean content (Timplalexi 2018).These types of games can potentially be understood as paratetextual adaptations as defined by Sherry (2012), in that they do not directly transpose the narratives of the plays into a new media format, but focus on more peripheral or secondary elements. Theatre-making and scholar-making games typically aim to educate the player, directing them back to the past.…”
Section: Shakespeare Gamesmentioning
confidence: 99%
“…However, drama-making games often tend to focus on a narrow or singular aspect of a play that can be easily translated into interactivity through the kind of 'procedural adaptation' identified by Wiese (Wiese 2009). For example, the feuds and rivalries between Montagues and Capulets from Romeo and Juliet are represented in the Sims 2 (Maxis Redwood Shores 2004) neighbourhood 'Veronaville', and the martial and strategic elements of the war against the French in Henry V are turned into a campaign for the strategy game Empire Earth (Stainless Steel Studios 2001) (Timplalexi 2018). The MMORPG Arden 1: the World of William Shakespeare (Castronova 2007) allows players to interact with Shakespearean characters outside the context of their plays (Best 2011) and the experimental art game Deus Ex Machina (Automata UK 1984) delivers gameplay and narrative that is based on a single soliloquy, engaging thematically with its source, Twelfth Night, rather than through a direct adaptation of its plot (Cornfield et al 2018).…”
Section: Shakespeare Gamesmentioning
confidence: 99%