2022
DOI: 10.1145/3524133
|View full text |Cite
|
Sign up to set email alerts
|

Shadoks Approach to Low-Makespan Coordinated Motion Planning

Abstract: This paper describes the heuristics used by the Shadoks 1 team for the CG:SHOP 2021 challenge. This year’s problem is to coordinate the motion of multiple robots in order to reach their targets without collisions and minimizing the makespan. It is a classical multi agent path finding problem with the specificity that the instances are highly dense in an unbounded grid. Using the heuristics outlined in this paper, our team won first place with the best solution to 202 out of … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
1
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 32 publications
0
1
0
Order By: Relevance
“…Shadoks Approach to Low-Makespan: The Shadoks approach [35] utilized a few algorithms considering a coordinated motion planning issue in the two-dimensional grid Z 2 . The objective is to transport a collection of robots, a set of n labeled unit squares, between the specified start and target grid cells without causing any collisions.…”
Section: Distributed Approaches From Cg-shop 2021mentioning
confidence: 99%
“…Shadoks Approach to Low-Makespan: The Shadoks approach [35] utilized a few algorithms considering a coordinated motion planning issue in the two-dimensional grid Z 2 . The objective is to transport a collection of robots, a set of n labeled unit squares, between the specified start and target grid cells without causing any collisions.…”
Section: Distributed Approaches From Cg-shop 2021mentioning
confidence: 99%
“…The three top-ranking teams (Lasa, Gitastrophe, and Shadoks) on the CG:SHOP 2022 challenge all used a common approach called conflict optimization [7,26,3] while the fourth team used a SAT-Boosted Tabu Search [25]. Conflict optimization is a technique used by Shadoks to obtain the first place in the CG:SHOP 2021 challenge for low-makespan coordinated motion planning [4], and the main ideas of the technique lent themselves well to the 2022 challenge. Next, we describe the conflict optimizer as a metaheuristic to solve constraint satisfaction problems (CSP) [29].…”
Section: Introductionmentioning
confidence: 99%