2019
DOI: 10.1109/tvcg.2019.2899187
|View full text |Cite
|
Sign up to set email alerts
|

SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
26
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
4
3
2
1

Relationship

0
10

Authors

Journals

citations
Cited by 50 publications
(27 citation statements)
references
References 34 publications
1
26
0
Order By: Relevance
“…Static omnidirectional panoramas are one of the most widespread distribution formats for 360°content. Several works have attempted to analyze [17,26] and predict [1,10,21,39,40] user behavior and gaze scanpaths in such content. In the absence of eye-tracked gaze data, which is not typically accessible in VR devices, other works have analyzed head movements instead, showing that head orientation is a valuable proxy of gaze behavior [34,38].…”
Section: Related Workmentioning
confidence: 99%
“…Static omnidirectional panoramas are one of the most widespread distribution formats for 360°content. Several works have attempted to analyze [17,26] and predict [1,10,21,39,40] user behavior and gaze scanpaths in such content. In the absence of eye-tracked gaze data, which is not typically accessible in VR devices, other works have analyzed head movements instead, showing that head orientation is a valuable proxy of gaze behavior [34,38].…”
Section: Related Workmentioning
confidence: 99%
“…The natural behavior or head, gaze and torso directions and timing differences were studied in Sidenmark and Gellersen (2019a) based on measurements on when the respective moves have started and how the fixation directions differ. Hu et al (2019) collected gaze and head orientation data from a number of participants viewing 360 °virtual worlds using HMD and a gaze tracker. The participants were able to freely navigate in the scenes.…”
Section: Prior Research On Head and Gaze Dynamicsmentioning
confidence: 99%
“…Combining Behavioral Data Sources in VR: Hu et al [12] observe a linear correlation between gaze positions and the head rotation's angular velocities. They implement a real-time gaze position prediction model.…”
Section: Related Workmentioning
confidence: 99%