2021
DOI: 10.1007/978-3-030-92182-8_11
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Sex Differences in User Experience in a VR EEG Neurofeedback Paradigm

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Cited by 4 publications
(5 citation statements)
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“…We expected to observe group differences in the user experience of how the technology and individual performance after training are perceived, subjective feelings of flow or presence, and CS. In line with previous VR-based NF training studies [27], we assessed mood, CS, flow, participants' attitude (e.g., technology acceptance, use, fear, curiosity, interest, skepticism) towards VR technology, subjective VR experience (immersion), subjectively experienced level of control and concentration during NF training, perceived success, fun, as well as physical conditions such as pressure on the head that can occur when wearing the VR headset over the EEG electrodes [27]. In the present AR-based NF study, we also compared the user experience of a group receiving one session of AR-based NF training with that of a group receiving one session of 2D conventional NF training.…”
Section: Introductionsupporting
confidence: 89%
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“…We expected to observe group differences in the user experience of how the technology and individual performance after training are perceived, subjective feelings of flow or presence, and CS. In line with previous VR-based NF training studies [27], we assessed mood, CS, flow, participants' attitude (e.g., technology acceptance, use, fear, curiosity, interest, skepticism) towards VR technology, subjective VR experience (immersion), subjectively experienced level of control and concentration during NF training, perceived success, fun, as well as physical conditions such as pressure on the head that can occur when wearing the VR headset over the EEG electrodes [27]. In the present AR-based NF study, we also compared the user experience of a group receiving one session of AR-based NF training with that of a group receiving one session of 2D conventional NF training.…”
Section: Introductionsupporting
confidence: 89%
“…Prior VR-based NF studies using the same VR headset mounted over EEG electrodes also reported some sort of physical discomfort during the NF training. Berger et al found that mainly female participants report such negative physical conditions while wearing the VR headset during NF training [27]. In the present study, a lower subjectively experienced physical discomfort in the AR group during NF training compared to the 2D group might be related to a stronger involvement or engagement in the task [41,42], which is also reflected in a tendentially higher flow experience in the AR group and a higher feeling of control and perceived success in the AR group compared to the 2D group.…”
Section: Discussionmentioning
confidence: 99%
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“…This shows that it is important to assess user experience in NF studies. As reported in Berger et al (2021), we also measured some further psychological factors such as subjective feeling of presence and flow. However, no 10.3389/fnhum.2022.952261 group differences in those domains were found.…”
Section: Discussion 3d Vs 2d Feedback On Electroencephalography Powermentioning
confidence: 99%
“…Before and after the intervention participants had to fill out subjective questionnaires on motivation, subjective feeling of presence and flow, on usage of technology and cybersickness. The results of which are presented elsewhere (Berger et al, 2021). The present paper focusses on effects on NF performance and concomitant changes in other EEG parameters.…”
Section: Neurofeedback Trainingmentioning
confidence: 99%