IEEE INFOCOM 2018 - IEEE Conference on Computer Communications 2018
DOI: 10.1109/infocom.2018.8486411
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Service Entity Placement for Social Virtual Reality Applications in Edge Computing

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Cited by 166 publications
(79 citation statements)
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“…He et al investigated the optimal provisioning of services among edge servers with sharable and non‐sharable resources, and presented efficient algorithms based on maximum flow method to maximize the requests sent by end users without caring about response latency. Wang et al studied service entity placement for VR applications in MEC environments. The service entity here refers to the bundle of user's individual data and processing logics, while in our study, different services correspond to different applications, so their study only works for one application scenario.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…He et al investigated the optimal provisioning of services among edge servers with sharable and non‐sharable resources, and presented efficient algorithms based on maximum flow method to maximize the requests sent by end users without caring about response latency. Wang et al studied service entity placement for VR applications in MEC environments. The service entity here refers to the bundle of user's individual data and processing logics, while in our study, different services correspond to different applications, so their study only works for one application scenario.…”
Section: Related Workmentioning
confidence: 99%
“…In this subsection, we propose an online algorithm called MUSM to solve the multi-slot minimization problem defined above. Since we have divided the long-term optimization problem into multiple per-slot minimization sub-problems, MUSM is consequently designed to iteratively run at every time slot to solve the sub-problem formalized by Equation (25). We assume it runs on the cloud and receives task information from all MEC servers in the current time slot as input.…”
Section: Online Algorithmmentioning
confidence: 99%
“…It is worth noting that the extension of the delay-limited transmission design to the more specific delay-sensitive applications, e.g., medical packets [21], virtual reality applications [36], multimedia streaming and video telephony will be left as our future work. In this paper, we focus on the UAV-enabled mobile relaying with general buffer constraint and average delay constraint, to describe general UAV-enabled mobile relaying system especially for mixed FSO/RF-based backhaul network.…”
Section: B Proposed Algorithmmentioning
confidence: 99%
“…Proposed Algorithm for Throughput Maximization with a Limited Buffer Input : L Q , L req , B RF , B FSO , γ 0 , γ FSO , V , and a set of parameters related to UAV's flight Output: Optimized values of {q R [n]} N n=1 , {v R [n]} N n=1 , and {a R [n]} N n=0 Initialize the UAV's position vector {q 0 R [n]} N n=1 , and set the iteration number k = 0 ; 2 while the partial increase for the objective value of (P1 ⋆ ) is above a tolerance ε, do the optimal solution {q * R [n]} N n=1 to (P1 ⋆ ) for the local values {q k R [n]} N n=1 at the iteration k;Update the optimal solution as q k R [n] = q * R [n], n = 1, 2, · · · , N; 6 end throughput maximization of delay-tolerant transmission by replacing (P1 ⋆ ) to (P2 ⋆ ) and (33) to(36).…”
mentioning
confidence: 99%
“…Elastic services that can be partitioned in arbitrary ways is considered in [15], which can be unrealistic in practice because it is usually impossible to split a computer program arbitrarily. The work in [16]- [18] does not consider concrete capacity limits, which therefore cannot capture the strict resource limitation of edge nodes. The work in [19] proposes a greedy service placement algorithm that can be shown to have a constant approximation ratio when all services have the same size and the reward is homogeneous.…”
Section: Introductionmentioning
confidence: 99%