2012
DOI: 10.4300/jgme-d-11-00309.1
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Serious Play in the Virtual World: Can We Use Games to Train Young Doctors?

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Cited by 16 publications
(8 citation statements)
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“…VSGs are animated or video-based clinical scenarios that integrate simulation and gaming features to promote learner engagement and critical thinking (Luctkar-Flude et al, 2020). Learning outcomes associated with well-designed VSGs are comparable to live simulations (Cant & Cooper, 2014), but VSGs are more cost-effective and accessible for delivery to large groups of learners (Kalkman, 2012). CAN-Sim project leaders had previous experience creating VSGs (Keys et al, 2020) and have developed a streamlined VSG design process and faculty development workshop traditionally delivered face-to-face.…”
Section: Introductionmentioning
confidence: 99%
“…VSGs are animated or video-based clinical scenarios that integrate simulation and gaming features to promote learner engagement and critical thinking (Luctkar-Flude et al, 2020). Learning outcomes associated with well-designed VSGs are comparable to live simulations (Cant & Cooper, 2014), but VSGs are more cost-effective and accessible for delivery to large groups of learners (Kalkman, 2012). CAN-Sim project leaders had previous experience creating VSGs (Keys et al, 2020) and have developed a streamlined VSG design process and faculty development workshop traditionally delivered face-to-face.…”
Section: Introductionmentioning
confidence: 99%
“…Considering the tight training budgets and limited training time in health care organizations, novel and more efficient training formats are needed [ 2 ]. Games in patient safety education have the potential to teach awareness and the basics of teamwork skills that are typically acquired in simulation settings, but at a fraction of the costs [ 18 ]. In a pilot study, medical students’ knowledge on patient safety and self-efficacy was improved after playing a serious game on patient safety (Air-Medic Sky-1); they also perceived it as an entertaining format [ 19 ].…”
Section: Introductionmentioning
confidence: 99%
“…However, full-scale computer-based simulators are often expensive, both in terms of initial purchase price and running costs. 6 Furthermore, attention to student motivation is often neglected in simulation programs. 7 As a result, learners tend to use them to reach certain learning outcomes but avoid continuous practice.…”
mentioning
confidence: 99%
“… 18 Because of their scalability, simulation games have the potential to teach knowledge and skills that are typically acquired in a simulation center and at a fraction of the cost. 6 The integration of fun and challenge in games can reduce stress and enhance motivation and effectiveness. 19 , 20 In addition, self-directed learning seems to enhance intrinsic motivation, because it affords a greater sense of autonomy.…”
mentioning
confidence: 99%