2020
DOI: 10.3390/su12051789
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Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation

Abstract: Serious gaming has gained increasing prominence in climate change communication, and provides opportunity to engage new audiences and new platforms for knowledge co-creation and dialogues. This paper presents the design and evaluation of a serious game on climate adaptation, primarily targeted towards high school students, practitioners and politicians. The game aims to provide an experience of the impact of climate adaptation measures, and illustrates links with selected Agenda 2030 goals, which the player ha… Show more

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Cited by 52 publications
(40 citation statements)
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References 49 publications
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“…In the literature, some of the exemplary cases related to the definition of processes and models for the evaluation of adaptation to climatic alteration phenomena on a local scale, defined through GIS-based methodologies (Geographic information system), focus on the description of vulnerability and impact models related to actual climatic conditions and future scenarios, delegating the contribution of climate-adaptive design aspects to the definition of frameworks of canonical solutions or guidelines for climate adaptation [32][33][34], but also social involvement and gamification operations [35,36].…”
Section: Environmental Design For the Control Of Adaptation Processes In Dense Citiesmentioning
confidence: 99%
“…In the literature, some of the exemplary cases related to the definition of processes and models for the evaluation of adaptation to climatic alteration phenomena on a local scale, defined through GIS-based methodologies (Geographic information system), focus on the description of vulnerability and impact models related to actual climatic conditions and future scenarios, delegating the contribution of climate-adaptive design aspects to the definition of frameworks of canonical solutions or guidelines for climate adaptation [32][33][34], but also social involvement and gamification operations [35,36].…”
Section: Environmental Design For the Control Of Adaptation Processes In Dense Citiesmentioning
confidence: 99%
“…that support the learning objectives [32]. The concept of this game was largely inspired by the SIM4NEXUS game [7], but also extending some of its elements from SimBasin [26] and the Climate Adaptation Game [27] to better capture the behavioural dynamics over time.…”
Section: Analysis and Conceptmentioning
confidence: 99%
“…In short, the CCM has roots in serious games, boardgames, and roleplaying games, including megagames. Serious games are games wherein learning and exploring are prioritised over entertainment, even if the latter is preferred (Asplund et al, 2019;Neset et al, 2020). This kind of game has a long history, extending back to far before the digital era (Wilkinson, 2016).…”
Section: Realism Playability and Learningmentioning
confidence: 99%