2017
DOI: 10.1016/j.compedu.2017.05.002
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Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD)

Abstract: , et al.. Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD). Computers and Education, Elsevier, 2017, 113, pp.195-211. 10.1016/j.compedu.2017 M A N U S C R I P T A C C E P T E D ACCEPTED MANUSCRIPT Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD)Charline M A N U S C R I P T A C C E P T E D ACCEPTED MANUSCRIPT Abstract:The use of information communication technologies (ICTs) in therapy offers n… Show more

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Cited by 137 publications
(117 citation statements)
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“…These games are designed to be played via touch-enabled mobile devices or via traditional computers using a keyboard and a mouse. Very recently, Grossard et al provided a more up-to-date review on using serious games to teach individuals with ASD to improve their social interactions and emotion skills [10]. They focused on the target skills of the serious games, and the design principles of the games.…”
Section: Introductionmentioning
confidence: 99%
“…These games are designed to be played via touch-enabled mobile devices or via traditional computers using a keyboard and a mouse. Very recently, Grossard et al provided a more up-to-date review on using serious games to teach individuals with ASD to improve their social interactions and emotion skills [10]. They focused on the target skills of the serious games, and the design principles of the games.…”
Section: Introductionmentioning
confidence: 99%
“…In a similar sense, virtual learning environments, if designed as reproductions of real environments, can provide context for an activity and dynamic interactions to occur with the content delivered [8,16,20,21]. However, Grossard et al reveal that most serious games allow for working on only a few specific situations, and functional generalization of behavior, which may not be efficient, as social rules change with environmental context [8].…”
Section: Sense Of Place From the Virtual: The Subtle Learning Experiencementioning
confidence: 99%
“…Most work on serious games focus on specific aspects of serious games in terms of domains of training, as well as methods and results [8]. However, none describe the game's design and playability with respect to learning and experiences [8]. Therefore, the VCLE is introduced using the framework proposed by Peery [5].…”
Section: Attributes Of Serious Games and Instructional Designmentioning
confidence: 99%
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“…Often, they have disorders in the speech, the musculoskeletal system and in their cognitive development. For example, children with Autistic Spectrum Disorders (ASD) have limitations in the perception of the outside world, limited social relationships, difficulty in concentrating on individual stimulus, lack of organizational skills, and so on [4], [5], [6]. Typically, these children also have special educational needs, and standard training methods and systems are impracticable without prior adaptation.…”
Section: Introductionmentioning
confidence: 99%