2020
DOI: 10.1016/j.compedu.2020.103958
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Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

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Cited by 76 publications
(47 citation statements)
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“…Using the narrative storytelling approach in games is not new and has been used in mainstream games, for example, Assassin Creed, Mass Effect, The Witcher and Final Fantasy series. Researchers have used games to educate the public about topics of interests such as bullying (Calvo-Morata, Alonso-Fernández, Freire, Martínez-Ortiz, & Fernández-Manjón, 2020), environmental (Gardeli et al, 2017) and cross-cultural awareness (Jupit, Minoi, Arnab, & Yeao, 2011;Jupit et al, 2012;Maraffi & Sacerdoti, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…Using the narrative storytelling approach in games is not new and has been used in mainstream games, for example, Assassin Creed, Mass Effect, The Witcher and Final Fantasy series. Researchers have used games to educate the public about topics of interests such as bullying (Calvo-Morata, Alonso-Fernández, Freire, Martínez-Ortiz, & Fernández-Manjón, 2020), environmental (Gardeli et al, 2017) and cross-cultural awareness (Jupit, Minoi, Arnab, & Yeao, 2011;Jupit et al, 2012;Maraffi & Sacerdoti, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…In the last decade, technology education has been established as a new approach for all stages of education, in particular to children and teenager. Computer games are an effective and highly motivational educational tool that has proved to be capable of changing users' attitudes and raising awareness in a great variety of field, including healthy lifestyle promotion (DeSmet et al, 2014), pro-social behaviors (Calvo-Morata et al, 2020) and also for teaching hygiene principles (Kostkova et al, 2010). Game principles are also useful for everyday activities, planning, and organising tasks in a playful way (Szabo et al, 2020).…”
Section: Digital Communication Technologies To Support End-users Learning For a Safe Return To School During Covid-19mentioning
confidence: 99%
“…Serious Games (SG) are interactive games designed to go beyond the entertainment aspect of regular video games. Calvo-Morata et al (2020) conducted a review of serious games focused on the use of video games as tools for the prevention and detection of bullying and cyberbullying. Other purposes include therapy and education, both of which attempt to change behaviors.…”
Section: Virtual Reality Experiences and Serious Gamesmentioning
confidence: 99%