Proceedings of the 7th International Conference on Computer Supported Education 2015
DOI: 10.5220/0005489904740479
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Serious Games Scenario Modeling for Non-experts

Abstract: The use of serious games and gamified softwares is a new and growing trend for training professionals in a wide variety of disciplines where procedures and decision-making are key (automotive diagnostic, surgery, etc). Serious Games are safer, less expensive and advocated to be more efficient. Unfortunately, there is a lack of methodology and tools adapted for non-computing experts to develop their own gamified learning scenarios. In this paper, we propose an approach allowing trainers to model professional ac… Show more

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Cited by 5 publications
(1 citation statement)
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“…The aim of the proposal developed by Slootmaker et al (2014) was to support scenarios that enable the acquisition of complex cognitive skills, and the proposed non-standard language made it possible to express the conditions and actions that make up the course of events. In turn, Duval et al (2015) applied pedagogical trees with the expected educational effects in the methodology of preparing serious games for professional training of employees. Finally, a scripting language giving full control over the behaviour of the script characters was described by Busetta et al (2017), and thanks to the representation in the form of a scene chart, it enabled supervisor interventions during the course of the simulation.…”
Section: Motivation and Related Workmentioning
confidence: 99%
“…The aim of the proposal developed by Slootmaker et al (2014) was to support scenarios that enable the acquisition of complex cognitive skills, and the proposed non-standard language made it possible to express the conditions and actions that make up the course of events. In turn, Duval et al (2015) applied pedagogical trees with the expected educational effects in the methodology of preparing serious games for professional training of employees. Finally, a scripting language giving full control over the behaviour of the script characters was described by Busetta et al (2017), and thanks to the representation in the form of a scene chart, it enabled supervisor interventions during the course of the simulation.…”
Section: Motivation and Related Workmentioning
confidence: 99%