2014 9th Iberian Conference on Information Systems and Technologies (CISTI) 2014
DOI: 10.1109/cisti.2014.6876951
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Serious games for the Elicitation of way-finding behaviours in emergency situations

Abstract: Understanding human behaviour in emergency evacuation from buildings is of utmost importance for fire safety designers, architects and engineers as they elaborate on strategies to improve the emergency paths to exits. This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting a room of an unknown building. This test is part of a methodological approach that aims at the creation of a framework coined SPEED (Simulation of Pedestrians and Elicitation of their Emer… Show more

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Cited by 10 publications
(8 citation statements)
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References 7 publications
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“…Mean age was 35 years (SD = 14.6; min age = 14; max age = 55; 13 males; 9 females). Results were already published [86,91]. These results can be seen in Table 1.…”
Section: Pilot Testsupporting
confidence: 79%
See 1 more Smart Citation
“…Mean age was 35 years (SD = 14.6; min age = 14; max age = 55; 13 males; 9 females). Results were already published [86,91]. These results can be seen in Table 1.…”
Section: Pilot Testsupporting
confidence: 79%
“…The elicitation of human behaviour in such situations will help stakeholders and planners forecast potentially dangerous situations and prepare the appropriate preventive actions [86].…”
Section: Use Of Serious Games For Human Behaviour Elicitationmentioning
confidence: 99%
“…E no quinto cenário, é apresentada informação contraditória: a seta indica que a fuga deve ser pela esquerda, mas há pessoas a fugir no sentido contrário ( fig.5e). O dilema que se coloca ao jogador é se deve seguir as indicações da sinalética ou as pessoas que fogem no sentido oposto [17,18].…”
Section: Cenários E Experiênciasunclassified
“…Since the severity of the symptoms of people with vision impairments differs, finding 1 In our VR-based user study, participants indicate from which distance they can recognize escape-route signs. Top left: a simulated wheelchair reduces motion sickness.…”
Section: Introductionmentioning
confidence: 99%
“…In our work, we designed our experiments according to the setup proposed by Xie et al [33], but as a VR simulation with simulated vision impairments. Based on the concept of serious games, Almeida et al [1] used Unity3D [26] to develop a game for conducting experiments on eliciting human behavior in emergency situations. The authors claim that their game gives a sense of realism due to elaborated 3D renderings.…”
Section: Previous Work On Simulating Vision Impairmentsmentioning
confidence: 99%