2020
DOI: 10.5195/ijt.2020.6326
|View full text |Cite
|
Sign up to set email alerts
|

Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research

Abstract: Maintaining appropriate home rehabilitation programs after stroke, with proper adherence and remote monitoring is a challenging task.  Virtual reality (VR) - based serious games could be a strategy used in telerehabilitation (TR) to engage patients in an enjoyable and therapeutic approach. The aim of this review was to analyze the background and quality of clinical research on this matter to guide future research. The review was based on research material obtained from PubMed and Cochrane up to April 2020 usin… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
17
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
4
1

Relationship

0
9

Authors

Journals

citations
Cited by 32 publications
(17 citation statements)
references
References 83 publications
0
17
0
Order By: Relevance
“…Hemiparesis/upper limb most studies, diverse methodology [21][22][23]; reviews [5,7,14,23,24] Constraint-induced movement therapy (CIMT) [25][26][27]; heterogeneous exercises [21][22][23];…”
Section: Studies Exercises Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Hemiparesis/upper limb most studies, diverse methodology [21][22][23]; reviews [5,7,14,23,24] Constraint-induced movement therapy (CIMT) [25][26][27]; heterogeneous exercises [21][22][23];…”
Section: Studies Exercises Resultsmentioning
confidence: 99%
“…However, there is evidence that also supports an intense recovery program during the chronic phase of the disease [6,12]. Thereby, post-stroke rehabilitation has an important role when applied in any stage of the disease, with its absence having consequences such as pathological motor pattern development, non-use of the affected limb, spasticity enhancement, joint rigidity, increased pain and disability [12][13][14]. In addition, rehabilitation programs initiated in the clinic and continued at patients' homes represent a therapeutic alternative to hepatotoxic and nephrotoxic medications administered to relieve pain and trophic effects [15,16].…”
Section: Introductionmentioning
confidence: 99%
“…The technological apparatus of VR grants the user the experience of presence , where the user accesses a novel environment and interacts with it as if the computer ceased to exist [ 38 , 39 ]. In the context of rehabilitation, immersive VR environments are largely used to improve patients’ engagement and adherence to the rehabilitation regimen, which will accelerate their recovery in return [ 6 , 16 , 40 ]. The literature suggests that patients undergoing rehabilitation augmented with VR could substantially improve their motivation and motor functions [ 40 , 41 ].…”
Section: Introductionmentioning
confidence: 99%
“…Telehealth technologies has a fundamental role in the field of medical and enable the remote monitoring and rehabilitation (Amorim et al, 2020). According to (Mantovani et al, 2020), telerehabilitation approaches have been shown to be effective in patient rehabilitation.…”
Section: Introductionmentioning
confidence: 99%