2018
DOI: 10.18517/ijaseit.8.4-2.6823
|View full text |Cite
|
Sign up to set email alerts
|

Serious Games for Post-Stroke Rehabilitation Using Microsoft Kinect

Abstract: Traditional rehabilitation is a tedious task which typically reduces the patient's motivation to perform rehabilitation exercises. Patients therefore need a program that can entice them to do rehabilitation exercises continuously. The proposed game includes two different types of game and three different types of movement for interacting with the game. The game was designed and developed based on the elements of a rehabilitation game and the types of movement in rehabilitation exercises. The interface was deve… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(3 citation statements)
references
References 3 publications
(3 reference statements)
0
3
0
Order By: Relevance
“…Serious gaming has evolved in recent years to enhance this process by using game elements to boost patient motivation and compliance [26]. Games can make both caregivers and their patients more interested in care [27] and post-stroke training and rehabilitation methods [28].…”
Section: Related Concepts On Serious Gamesmentioning
confidence: 99%
“…Serious gaming has evolved in recent years to enhance this process by using game elements to boost patient motivation and compliance [26]. Games can make both caregivers and their patients more interested in care [27] and post-stroke training and rehabilitation methods [28].…”
Section: Related Concepts On Serious Gamesmentioning
confidence: 99%
“…As interest in co-designing with people with dementia continues to grow, some guidelines have emerged when conducting co-design sessions ( 47 ). Nonetheless, very little research directly involves people with MCI or clinical/therapeutic practitioners ( 48 ), with very little research recruiting early-stage dementia patients ( 49 ). In addressing this research gap, this study aims to enable people with MCI to engage in co-design sessions to express their feelings and ideas, creating a collective, entertaining design context wherein they can apply their knowledge.…”
Section: Introductionmentioning
confidence: 99%
“…A serious game needs to fulfill certain requirements in order to be used in the rehabilitation process such as learning by imitating a movement, using vibration feedback, a repeated strong workout, mental training and so on [14]. However, designing a game with all the features that could benefit the rehabilitation process is a complex task.…”
Section: Introductionmentioning
confidence: 99%