Proceedings of the 2nd International Congress on Neurotechnology, Electronics and Informatics 2014
DOI: 10.5220/0005168601260134
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Serious Games for Assessment and Training in Post-stroke Robotic Upper-limb Telerehabilitation

Abstract: Research shows that better results in post-stroke rehabilitation are obtained when patients receive more intensive therapy. However, the increasing affected population and the limited healthcare resources prevent the provision of intense rehabilitation care. Thus, there is a need for a more autonomous and scalable care provision methods that can be transferred out of the clinic and into home environments. Serious games in combination with robotic rehabilitation can provide an affordable, engaging, and effectiv… Show more

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Cited by 7 publications
(7 citation statements)
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References 17 publications
(14 reference statements)
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“…The movements are used to interact with the implemented serious games on the software, which are divided into different levels depending on the patients' stage of recovery and cognitive capabilities. The games include assessment and training (24) and they were codesigned by patients and physiotherapists (25). 7 training games are available, such as choosing letters to make a word, discovering pairs, solitaire or doing a puzzle, for example.…”
Section: Merlin Unactuated Robotic Telerehabilitation Systemmentioning
confidence: 99%
“…The movements are used to interact with the implemented serious games on the software, which are divided into different levels depending on the patients' stage of recovery and cognitive capabilities. The games include assessment and training (24) and they were codesigned by patients and physiotherapists (25). 7 training games are available, such as choosing letters to make a word, discovering pairs, solitaire or doing a puzzle, for example.…”
Section: Merlin Unactuated Robotic Telerehabilitation Systemmentioning
confidence: 99%
“…Additionally, there are more complicated and time-consuming approaches identified in this category, including developments of exoskeleton robotic devices that focus on specific parts of the hand. These are studies in which robotic gloves were developed to control the fingers [35,42,61,79,[150][151][152][153][154][155][156], and in which robotic arms were created to cover the surface from the shoulder to the wrist [4][5][6][7][8][9][10][11]48,49,110,139,[157][158][159][160][161]. Additionally, many research teams have focused on the development of a handle to obtain control of the arm force and movement [12,56,135,[162][163][164][165][166][167][168][169][170][171][172][173] or similar robotics [174][175][176]…”
Section: Hardware Developmentmentioning
confidence: 99%
“…It includes games for both training and assessment (24). 7 training games are available, which were co-designed with patients and physiotherapists (25). The games can be con gured to train shoulder abduction/adduction, wrist prono-supination, hand open/close, or elbow exion-extension and combinations of those movements.…”
Section: The Merlin Robotic-assisted Telerehabilitation Systemmentioning
confidence: 99%