2018
DOI: 10.1016/j.msard.2017.10.010
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Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study

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Cited by 82 publications
(73 citation statements)
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“…Internet gaming disorder [7]. Serious games (green) Serious game, simulation, challenge, task, interaction, usability, evaluation Serious games use can improve health of patients [8,9] and serious games like simulation can improve the services of health professionals [10,11]. Educational games (blue) Educational game, health professional, sport, athlete Use of ICT computer based educational games can improve learning of health professionals [12,13] and students [14,15] Manual analysis of the most cited publications related to each topic of the taxonomy revealed some interesting observations about the research literature about point systems used in computer games for health:…”
Section: Resultsmentioning
confidence: 99%
“…Internet gaming disorder [7]. Serious games (green) Serious game, simulation, challenge, task, interaction, usability, evaluation Serious games use can improve health of patients [8,9] and serious games like simulation can improve the services of health professionals [10,11]. Educational games (blue) Educational game, health professional, sport, athlete Use of ICT computer based educational games can improve learning of health professionals [12,13] and students [14,15] Manual analysis of the most cited publications related to each topic of the taxonomy revealed some interesting observations about the research literature about point systems used in computer games for health:…”
Section: Resultsmentioning
confidence: 99%
“…showing improvements in dexterity assessed with the BBT and NHPT with a positive impact on the mental domain of perceived health. Jonsdottir et al [26] also studied the feasibility of serious games platform using Kinect compared to exergames using the Nintendo Wii for UL in 16 people with MS. Their results showed clinically important improvements in ne and gross hand function evaluated by BBT and NHPT after the experimental intervention with serious games with Kinect. Waliño-Paniagua et al [6] assessed occupational therapy plus VR via a webcam for UL rehabilitation in 16 MS patients and showed a tendency towards statistical signi cance related to motor dexterity measured by PPT, the Jebsen-Taylor Hand Function Test and the Grooved Pegboard Test.…”
Section: Discussionmentioning
confidence: 99%
“…However, Jonsdottir et al[25] used 12 sessions, 3-5 times per week, lasting 45 minutes using the Kinect combined with conventional rehabilitation. Jonsdottir et al[26] used 12 sessions, 40 minutes per session, 4-5 sessions per week, using a Kinect or Nintendo Wii console combined with conventional rehabilitation. Finally, Waliño-Paniagua et al…”
mentioning
confidence: 99%
“…studied the feasibility and efficacy of a serious games approach to supervised UL rehabilitation in18 MS patients, showing improvements in dexterity assessed with the BBT and NHPT with a positive impact on the mental domain of perceived health. Jonsdottir et al[26] also studied the feasibility of serious games platform using Kinect compared to exergames using the Nintendo Wii for UL in 16 people with MS.Their results showed clinically important improvements in fine and gross hand function assessed BBT and NHPT in response to the serious games intervention. Waliño-Paniagua et al[6] assessed occupational therapy plus VR via a webcam for UL rehabilitation in 16 MS patients and showed a tendency towards statistical significance related to motor dexterity measured by PPT, the Jebsen-Taylor Hand Function Test and the Grooved Pegboard Test.To our knowledge, this is the first RTC to evaluate grip muscle strength, coordination, speed of movements, fine and gross dexterity, fatigue, and quality of life after using serious games designed for neurological diseases with the LMC system for UL rehabilitation MS patients.…”
mentioning
confidence: 99%