European Journal of Transport and Infrastructure Research 2020
DOI: 10.18757/ejtir.2020.20.4.4205
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Serious games as research instruments – Do’s and don’ts from a cross-case-analysis in transportation

Abstract: Serious games as research instruments are seen as a special type of participatory modelling, allowing a researcher to observe the behaviour and decisions taken by players. Yet, games have their own dynamics and come with certain challenges when used as a research instrument. This article reports on specific challenges in using games as research instruments in the domain of transportation. Therefore, three digital games from the transportation sub-systems freight transport, airport management and public transpo… Show more

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Cited by 7 publications
(1 citation statement)
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“…Finally, the diversity of locations for these three serious games (Asia, America, and Europe) helps to extract lessons. Here, we compare the three games extracting the purpose of the game, its elements, and the dos and don'ts analysis following Freese et al (2020;Table 2). We provide a detailed description of the three games described in Table 2 and in the Supplementary File.…”
Section: Related Work: Serious Games For Community Resilience Buildingmentioning
confidence: 99%
“…Finally, the diversity of locations for these three serious games (Asia, America, and Europe) helps to extract lessons. Here, we compare the three games extracting the purpose of the game, its elements, and the dos and don'ts analysis following Freese et al (2020;Table 2). We provide a detailed description of the three games described in Table 2 and in the Supplementary File.…”
Section: Related Work: Serious Games For Community Resilience Buildingmentioning
confidence: 99%