2020
DOI: 10.1016/j.ijmedinf.2020.104166
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Serious Game for Teaching Undergraduate Medical Students in Cleft lip and Palate Treatment Protocol

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Cited by 14 publications
(3 citation statements)
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“…In comparison, a significant proportion of medical students (25%) were aware of the association between speech problems and CLP [ 36 ]. More recently, Palee et al [ 37 ] suggested implementation of new education methods such as digital educational games in order to improve CLP knowledge for medical students. However, a systematic review found unclear evidence regarding educational games as a teaching strategy for medical students [ 38 ].…”
Section: Discussionmentioning
confidence: 99%
“…In comparison, a significant proportion of medical students (25%) were aware of the association between speech problems and CLP [ 36 ]. More recently, Palee et al [ 37 ] suggested implementation of new education methods such as digital educational games in order to improve CLP knowledge for medical students. However, a systematic review found unclear evidence regarding educational games as a teaching strategy for medical students [ 38 ].…”
Section: Discussionmentioning
confidence: 99%
“…Gaming is an emerging method in sensory science, with positive outcomes in health prevention and promotion [169]; education in learning factories [170], sensory education, and tasting activities (specifically in children's novel vegetable intake to promote a diversity of food choice [171]); and the acceptance of products, such as encouraging children to taste fruits and vegetables [172]. It also has had determinant roles in medicine when students or professionals are learning procedures/protocols [173,174]. Another application of serious games is in children with visual impairments, where they can be used to improve the children's psychosocial well-being [175].…”
Section: Instrumental Sensory Devices and Immersive Techniquesmentioning
confidence: 99%
“…A gamificação agrega características de dinamismo e entretenimento, além de outros elementos que auxiliam para o maior engajamento dos usuários (Gloria, Bellotti e Berta, 2014). A flexibilidade com que um jogo sério pode tornar um determinado objetivo de aprendizagem atrativo e interessante é o que tem possibilitado que o uso de jogos sérios com objetivos instrucionais ganhe destaque e apresentem bons resultados na área da saúde, como por exemplo, em sessões de terapia da fala e no ensino de estudantes da área da saúde (CAGATAY et al, 2012;SHTERN et al 2012;MÜHLHAUS et al, 2017;NASIRI;RASHED, 2017;PALEE et al, 2020). Criar um jogo da memória (digital) para o ensino de um determinado tema se torna uma boa escolha, pois além do jogo trabalhar indiretamente questões cognitivas, a mecânica do jogo é simples e de fácil adaptação para diferentes abordagens.…”
Section: Justificativaunclassified