Competitive gaming, or esports, is now wellestablished and brought the game industry in a novel era. It comes with many challenges among which evaluating the level of a player, given the strategies and skills she masters. We are interested in automatically identifying the so called skillshots from game traces of Rocket League, a "soccer with rocketpowered cars" game. From a pure data point of view, each skill execution is unique and standard pattern matching may be insufficient. We propose a non trivial data-centric approach based on pattern mining and supervised learning techniques. We show through an extensive set of experiments that most of Rocket League skillshots can be efficiently detected and used for player modelling. It unveils applications for match making, supporting game commentators and learning systems among others.