Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction 2018
DOI: 10.1145/3173225.3173241
|View full text |Cite
|
Sign up to set email alerts
|

Sensory VR

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
13
0

Year Published

2018
2018
2022
2022

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 84 publications
(14 citation statements)
references
References 54 publications
0
13
0
Order By: Relevance
“…A number of studies have shown that haptic feedback fosters embodied interaction, presence and immersion in virtual environments (e.g. [2,5,14,34,35]). Generally, this feedback is provided either by active or passive haptics.…”
Section: Haptics In Virtual Environmentsmentioning
confidence: 99%
“…A number of studies have shown that haptic feedback fosters embodied interaction, presence and immersion in virtual environments (e.g. [2,5,14,34,35]). Generally, this feedback is provided either by active or passive haptics.…”
Section: Haptics In Virtual Environmentsmentioning
confidence: 99%
“…Developing the Intrasubjective Mediating Framework However, though our other senses of smell, touch, and taste have not entered mainstream usage, there are development attempts underway (cf. Harley et al, 2018).…”
Section: Space Relations: I-space-worldmentioning
confidence: 99%
“…Mae and Tuanquin (2017) explored behavioral changes in eating habits using VR, where they introduced redirected eating (RE), which controlled food desirability through olfactory and visual manipulations of real food within VR. Harley et al (2018) explored involving various non-digital and passive sensory stimuli with eating in VR, such as touch, smell among others. Arnold et al (2018) explored eating in VR as a part of a game mechanic, where users had to physically grab and eat food in order to win the game.…”
Section: Related Workmentioning
confidence: 99%
“…Therefore, users have to wear many devices to receive multiple types of stimuli on various body locations. Multipurpose feedback devices are an emerging direction to address these challenges by triggering different stimuli, thus yielding higher immersion (Murakami et al 2017;Choi et al 2018;Dementyev et al 2016;Ranasinghe et al 2017Ranasinghe et al , 2018Harley et al 2018).…”
Section: Introductionmentioning
confidence: 99%