“…This resonates with the vast amount of evidence pointing to the supportive effects of active physical movement and idiothetic cues (Klatzky et al, 1998; Wraga et al, 2004), as well as notions of embodiment (Mallot & Basten, 2009; Wilson, 2002). How we perceive our environment, and how we interact with it, is affected fundamentally by basic sensorial information derived directly from our physical immersion in the environment (Zetzsche, Wolter, & Schill, 2008; Zetzsche et al, 2009). Accordingly, there are natural limits to what VR without actual motion can achieve as a tool for research in spatial cognition (Taube, Valerio, & Yoder, 2013).…”