2014
DOI: 10.1145/2601097.2601136
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Sensitivity-optimized rigging for example-based real-time clothing synthesis

Abstract: We present a real-time solution for generating detailed clothing deformations from pre-computed clothing shape examples. Given an input pose, it synthesizes a clothing deformation by blending skinned clothing deformations of nearby examples controlled by the body skeleton. Observing that cloth deformation can be well modeled with sensitivity analysis driven by the underlying skeleton, we introduce a sensitivity based method to construct a pose-dependent rigging solution from sparse examples. We also develop a … Show more

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Cited by 62 publications
(55 citation statements)
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“…Multiple works, both well established [LCF00, SRIC01] and recent [BODO18, CO18], propose to model surface deformations as a function of pose. Similar to them, some existing data‐driven methods for clothing animation also use the underlying kinematic skeletal model to drive the garment deformation [KV08, WHRO10, GRH*12, XUC*14, HTC*14]. Kim and Vendrovsky [KV08] first introduced a pose‐space deformation approach that uses a skeletal pose as subspace domain.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Multiple works, both well established [LCF00, SRIC01] and recent [BODO18, CO18], propose to model surface deformations as a function of pose. Similar to them, some existing data‐driven methods for clothing animation also use the underlying kinematic skeletal model to drive the garment deformation [KV08, WHRO10, GRH*12, XUC*14, HTC*14]. Kim and Vendrovsky [KV08] first introduced a pose‐space deformation approach that uses a skeletal pose as subspace domain.…”
Section: Related Workmentioning
confidence: 99%
“…Xu et al . [XUC*14] used a precomputed dataset to mix and match parts of different samples to synthesize a garment mesh that matches the current pose.…”
Section: Related Workmentioning
confidence: 99%
“…Simulation of clothing has been investigated for more than 30 years. Some works focus on super realistic cloth simulation results using millions of triangles [60,54,27], while the others concentrate on improving the fidelity for real-time simulation [51,41,40,19,18,29,31,62,14,20,65,54]. Physics-based mass-spring models [51] or position based dynamics [41,40] are commonly used for simulation of cloth.…”
Section: Related Workmentioning
confidence: 99%
“…Recent dressing simulations [6]- [9] can reproduce detailed drapes or folds of garments fitted on various different body shapes. Whereas these simulations often use a 3D avatar as a 3D human model, customer's own 3D model can be generated using depth camera, e.g., Microsoft Kinect, for whole-body scan [10], [11].…”
Section: Related Workmentioning
confidence: 99%