2019
DOI: 10.3389/fpsyg.2018.02727
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Sensation Seeking, Deviant Peer Affiliation, and Internet Gaming Addiction Among Chinese Adolescents: The Moderating Effect of Parental Knowledge

Abstract: Although there is abundant evidence that an association between sensation seeking and adolescent Internet gaming addiction (IGA) exists, research has provided little insight into why adolescents with high sensation seeking are more likely to be focused on Internet and video games. Grounded in the social development model and ecological systems theory, this study investigated whether deviant peer affiliation mediated the relationship between sensation seeking and adolescent IGA, and whether this indirect link w… Show more

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Cited by 43 publications
(42 citation statements)
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References 31 publications
(43 reference statements)
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“…Furthermore, challenges to self-esteem and self-confidence and peer rejection may be other plausible explanations of the relationship between teachers' verbal abuse and adolescent IGD, as verbal abuse is likely to occur in front of other classmates. Such attributes are associated with IGD [8][9][10]. Future studies may test these possible mechanisms.…”
Section: Discussionmentioning
confidence: 95%
See 1 more Smart Citation
“…Furthermore, challenges to self-esteem and self-confidence and peer rejection may be other plausible explanations of the relationship between teachers' verbal abuse and adolescent IGD, as verbal abuse is likely to occur in front of other classmates. Such attributes are associated with IGD [8][9][10]. Future studies may test these possible mechanisms.…”
Section: Discussionmentioning
confidence: 95%
“…There are several types of potential protective and risk factors of IGD, including contextual factors (e.g., convenience and accessibility), interpersonal factors (e.g., interpersonal conflict and social support), personal factors (e.g., biological factors, personality traits, mental/emotional problems, and self-esteem, loneliness), and game-related factors (e.g., game genres, instant gratification, interactivity, and anonymity nature of online gaming) [8][9][10]. Some researchers pointed out that interpersonal factors of IGD have been under-researched [4,11,12].…”
Section: Introductionmentioning
confidence: 99%
“…POGU was measured using the Chinese version Problematic Online Game Use Questionnaire (19). The instrument has demonstrated good reliability and validity in Chinese adolescent samples (19, 38, 39). Adolescents rated how often each statement (e.g., “Have you spent more time playing online games than was planned?”) was true for them on a 3-point scale: 0 = never, 1 = sometimes, and 2 = yes.…”
Section: Methodsmentioning
confidence: 99%
“…Це може викликати додаткові фінансові втрати, порушення фізичного здоров'я (наприклад, внаслідок самопошкоджуючої поведінки або спроб [18]. Згідно проведеного іншого дослідження, в якому прийняли участь 1293 осіб віком від 11 до 15 років, було встановлено, що девіантна поведінка має взаємозв'язок між пошуком вражень та підлітковою віртуальною залежністю [24].…”
Section: рис 1 ескейпінг: один із провідних механізмів формування вunclassified