The Oxford Handbook of Video Game Music and Sound 2024
DOI: 10.1093/oxfordhb/9780197556160.013.36
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Selling Play through Music and Sound

James Deaville

Abstract: James Deaville’s chapter is an analysis of the sound, and especially music, of promotional material for the first video games and home consoles through to the Crash of 1983. Included for assessment are a number of Atari adverts but also adverts for the Magnavox Odyssey—the console’s lack of audio being compensated for by the music of the commercials. In this and other cases, it was the music of the audiovisual promotional material, Deaville argues, that was tasked with selling the product, but Deaville also sh… Show more

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