“…Throughout this article, we outline how the uncanny and weird operate aesthetically in Salad Fingers , and in tandem we articulate how the series continues a long history of provocative ‘weirdness’ in visual art, film, and television while driving this longstanding mode in new directions associated with the dawn of the participatory web in the early 2000s. We argue that Salad Fingers is a foundational example of the ‘digital uncanny’, a concept that has been mobilised across a diverse range of contexts to describe how the digital can unsettle cultural and cognitive expectations (Coyne, 2005; Liu, 2010; Stamboliev and Jackson 2018; Ravetto-Biagoli 2019; Wasserman 2022). While the digital uncanny is not a fixed category, we contend that no genre or aesthetic mode is, because, as has been well established in genre studies, modes and genres are not stable (Altman, 1999; Naremore, 1998; Neale, 2000; Mittell, 2004).…”