2021
DOI: 10.1089/cyber.2020.0335
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Self-Reported and Parental Assessments of Internet Gaming Disorder, and Their Accordance with DSM-5 Criteria in a Clinical Relevant Population

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Cited by 8 publications
(3 citation statements)
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“…The majority of the GD studies in the present review involved parental reporting of gaming behaviours as opposed to self-reports. One recent study which administered the YIAT and CIUS to both parents and adolescents found that parents tend to overestimate GD and that self-reports were better aligned with the findings from clinical interviews (Yazdi et al, 2020). These findings may be exacerbated among autistic populations where gaming can be a special interest and parents can experience anxiety over their children's media use (Laurie et al, 2019).…”
Section: Current Evidencementioning
confidence: 99%
“…The majority of the GD studies in the present review involved parental reporting of gaming behaviours as opposed to self-reports. One recent study which administered the YIAT and CIUS to both parents and adolescents found that parents tend to overestimate GD and that self-reports were better aligned with the findings from clinical interviews (Yazdi et al, 2020). These findings may be exacerbated among autistic populations where gaming can be a special interest and parents can experience anxiety over their children's media use (Laurie et al, 2019).…”
Section: Current Evidencementioning
confidence: 99%
“…Self-reported metrics, particularly IADQ and PYDQ, may impact possible recall and same-source bias. Yazdi et al (2021) examined the parental assessment of their adolescent’s Internet Gaming Disorder (IGD) compared to expert evaluations of IGD and the adolescent’s view of their IGD compared to expert evaluations of IGD. According to their findings, parents overestimated their adolescents’ online addiction, but adolescents’ perceptions of their internet addiction were closer to professional assessments.…”
Section: Discussionmentioning
confidence: 99%
“…The following are ways that parents should not do in digital parenting so that children do not experience addiction to games, smartphones, and the Internet. These ways include making children apologize for their bad behavior, giving lectures to children for their bad behavior, shouting or getting angry, making children feeling bad or guilty, arguing with the child about his misbehavior, giving up and doing the child's duties, threatening but not following up, hitting, and complying with the child's demands [32], [33], [34], [35].…”
Section: Use Of Effective Parenting Strategiesmentioning
confidence: 99%