2022
DOI: 10.1016/j.ijhcs.2021.102746
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Self-report measure of dispositional flow experience in the video game context: Conceptualisation and scale development

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Cited by 17 publications
(22 citation statements)
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“…The scales assessed in this study are useful tools for a variety of research purposes. They are also relevant to those studying flow in various aspects of life, including video games, which provide a safe yet compelling and variedly challenging environment for exploration ( Wang et al, 2009 ; Procci et al, 2012 ; Hamari and Koivisto, 2014 ; Gao and Lu, 2021 ; Gutierrez, 2021 ; Cai et al, 2022 ; Jogo et al, 2022 , etc.).…”
Section: Discussionmentioning
confidence: 99%
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“…The scales assessed in this study are useful tools for a variety of research purposes. They are also relevant to those studying flow in various aspects of life, including video games, which provide a safe yet compelling and variedly challenging environment for exploration ( Wang et al, 2009 ; Procci et al, 2012 ; Hamari and Koivisto, 2014 ; Gao and Lu, 2021 ; Gutierrez, 2021 ; Cai et al, 2022 ; Jogo et al, 2022 , etc.).…”
Section: Discussionmentioning
confidence: 99%
“…On the other hand, the level of involvement of the person and the autotelicity that this phenomenon generates lead researchers to look at flow in the context of processes that are desirable for learning, building motivation and engagement in the activities undertaken. The interest in flow in games can be evidenced by the numerous studies on the topic that have emerged in the last year alone ( Gao and Lu, 2021 ; Gutierrez, 2021 ; Cai et al, 2022 ; Jogo et al, 2022 , etc.).…”
Section: Introductionmentioning
confidence: 99%
“…Consequently, several questionnaires were constructed in the long lasting endeavor of measuring flow (see Cai et al [4] for a review). However, with this rich selection of questionnaires, conceptual problems arise [4]. Although most models share certain properties, there is no consensus on one particular flow model.…”
Section: Introductionmentioning
confidence: 99%
“…Most notably the quantity of dimensions, as well as the existence of a higher-order factor, are still debated. Further, some of the dimensions are argued to be prerequisites to flow (i.e., Clear Goals, Challenge-skill Balance, and Unambiguous Feedback) [4,27]. To clean up some of these doubts Cai et al [4] conducted a literature review on flow in gaming and found that there is no valid measure for dispositional flow in the leisure game context suitable for adults, only for children and adolescents.…”
Section: Introductionmentioning
confidence: 99%
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