2020
DOI: 10.1007/s10912-019-09602-9
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Self-Injury in Japanese Manga: A Content Analysis

Abstract: This study explored representations of self-injury in Japanese manga (graphic novels). A content analysis of fifteen slice-of-life manga published between 2000-2017 was conducted, focusing on forty scenes that depict eighteen characters engaging in self-injury. Most depictions of self-injury reflect a stereotypical perception of "self-injurer," a young girl cutting herself to cope with negative emotion. Characters receive informal support from friends and partners, while parents are portrayed as unsupportive a… Show more

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Cited by 5 publications
(13 citation statements)
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“…However, self-injury has been explicitly thematized in Japanese popular culture over the last few decades. In a previous study, we conducted an extensive search of slice-of-life 2 manga (graphic novels) published between 2000 and 2017 portraying self-injury in everyday life context (Seko and Kikuchi, 2020). Across 15 manga we examined, the characters engaging in self-injury were predominantly young women cutting themselves to cope with feelings of despair, loneliness, or emotional numbness, replicating research on Anglophone media.…”
Section: Introductionmentioning
confidence: 78%
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“…However, self-injury has been explicitly thematized in Japanese popular culture over the last few decades. In a previous study, we conducted an extensive search of slice-of-life 2 manga (graphic novels) published between 2000 and 2017 portraying self-injury in everyday life context (Seko and Kikuchi, 2020). Across 15 manga we examined, the characters engaging in self-injury were predominantly young women cutting themselves to cope with feelings of despair, loneliness, or emotional numbness, replicating research on Anglophone media.…”
Section: Introductionmentioning
confidence: 78%
“…Images of self-injury now surround us, along with voluminous narratives of mental ill-health 1 in popular media. Studies have documented the growing number of self-injury portrayals across popular media including films (Chouinard, 2009;Trewavas et al, 2010;Danylevich, 2016;Bareiss, 2017), TV shows (Whitlock et al, 2009), young adult fiction (Miskec and McGee, 2007) and comics (Seko and Kikuchi, 2020). Alongside mass media, interactive and visual-rich social media platforms have enabled instant sharing of user-generated self-injury content at an unprecedented speed and scale (Seko, 2013;Seko and Lewis, 2016;Alderton, 2018).…”
Section: Introductionmentioning
confidence: 99%
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“…A growing analytical literature exists around contemporary graphic novels. Graphic novels have, for example, been studied for depictions of violence 32 , the portrayal of disability 33 , and depictions of self-harm 34 . An extensive literature has also examined graphic novels as vehicles for health education 35,36 and health promotion 37 .…”
Section: Introductionmentioning
confidence: 99%