Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2002
DOI: 10.1145/585740.585744
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Selective quality rendering by exploiting human inattentional blindness

Abstract: There are two major influences on human visual attention: bottom-up and top-down processing. Bottom-up processing is the automatic direction of gaze to lively or colourful objects as determined by low-level vision. In contrast, top-down processing is consciously directed attention in the pursuit of predetermined goals or tasks. Previous work in perception-based rendering has exploited bottom-up visual attention to control detail (and therefore time) spent on rendering parts of a scene. In this paper, we demons… Show more

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Cited by 55 publications
(22 citation statements)
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“…However, it was shown that task-related gaze behavior can dominate over saliency [Land et al 1999]. Per-pixel measures of task relevance have more recently appeared, and these are called task maps [Cater et al 2002;Navalpakkam and Itti 2005].…”
Section: Introductionmentioning
confidence: 99%
“…However, it was shown that task-related gaze behavior can dominate over saliency [Land et al 1999]. Per-pixel measures of task relevance have more recently appeared, and these are called task maps [Cater et al 2002;Navalpakkam and Itti 2005].…”
Section: Introductionmentioning
confidence: 99%
“…Limitations of the human sensory system have been used in order to improve the performance of rendering systems. Auditory and visual limitations have been exploited in order to decrease the auditory (Tsingos et al, 2004;Moeck et al, 2007) or visual (Cater et al, 2002;Kozlowski and Kautz, 2007;Ramanarayanan et al, 2007Ramanarayanan et al, , 2008 rendering complexity with no or little perceivable quality difference to a user. Moreover, it has been shown that it is possible to increase the perceptual quality of a stimulus in one modality by stimulating another modality at the same time (Mastoropoulou et al, 2005a;Harvey et al, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…Visual attention is gaining more importance in graphics rendering. Recently, results from visual attention research [1][2][3][4][5][6][7] are being adopted by computer graphics research. Due to speed limitations, there has been a movement to use a perception-based rendering approach where the rendering process itself takes into account where the user is most likely looking [4].…”
Section: Introductionmentioning
confidence: 99%