2020
DOI: 10.1038/s41746-020-0242-6
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Seeing other perspectives: evaluating the use of virtual and augmented reality to simulate visual impairments (OpenVisSim)

Abstract: Simulations of visual impairment are used to educate and inform the public. However, evidence regarding their accuracy remains lacking. Here we evaluated the effectiveness of modern digital technologies to simulate the everyday difficulties caused by glaucoma. 23 normally sighted adults performed two everyday tasks that glaucoma patients often report difficulties with: a visual search task in which participants attempted to locate a mobile phone in virtual domestic environments (virtual reality (VR)), and a vi… Show more

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Cited by 42 publications
(54 citation statements)
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“…It has to be noted that the results are not fully representative of patients living with RP, as all study participants were visually healthy, and the limitation of the visual field was only simulated within the VR environment. Although the simulation of visual impairments in visually healthy participants was shown to induce similar behavior as their real counterparts [41], there are multiple aspects due to which results could vary if the experiment were to be repeated with real patients. First is the difference in experience with the condition.…”
Section: Discussionmentioning
confidence: 99%
“…It has to be noted that the results are not fully representative of patients living with RP, as all study participants were visually healthy, and the limitation of the visual field was only simulated within the VR environment. Although the simulation of visual impairments in visually healthy participants was shown to induce similar behavior as their real counterparts [41], there are multiple aspects due to which results could vary if the experiment were to be repeated with real patients. First is the difference in experience with the condition.…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, simulated environments may aid in capturing visual disability measures that are difficult to capture in multipronged questionnaires, such as feelings of fear and anxiety when a person is walking in poor lighting conditions. [29][30][31]…”
Section: Discussionmentioning
confidence: 99%
“…(p. 1). Other examples of simulated subjectivity include simulations of various visual impairments in VR (Ahn et al, 2013;Ates et al, 2015;Jones et al, 2020) as well as strokes (Maxhall et al, 2004) and schizophrenic episodes (Nyre and Vindenes, 2020). Simulating subjectivity is naturally linked to empathy as it could be said to be a virtual representation of "what it's like to walk a mile in someone else's shoes."…”
Section: Simulated Subjectivitymentioning
confidence: 99%