2019
DOI: 10.1007/s11747-019-00688-0
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Seeing eye to eye: social augmented reality and shared decision making in the marketplace

Abstract: Firms increasingly seek to improve the online shopping experience by enabling customers to exchange product recommendations through social augmented reality (AR). We utilize socially situated cognition theory and conduct a series of five studies to explore how social AR supports shared decision making in recommender-decision maker dyads. We demonstrate that optimal configurations of social AR, that is, a static (vs. dynamic) point-of-view sharing format matched with an image-enhanced (vs. text-only) communicat… Show more

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Cited by 84 publications
(90 citation statements)
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“…These involve controlling a hologram using swiping and pinching movements with fingers, pressing buttons with fingers or a computer mouse, yet hand-movements that resemble touch are not in use (Krishna 2011). Across prior studies (Hilken et al 2017;Hilken et al 2018;Poushneh and Vasquez-Parraga 2017;Hilken et al 2019), consumers either viewed holograms through a mobile device (phone or tablet) or interacted with a hologram using the touchscreen of the device that resulted in higher value judgements compared to traditional media. From studies conducted outside of m-AR, we know touch can trigger impulse buying, reduce uncertainties and decrease perceived evaluation difficulties (Peck and Childers 2006;Peck and Wiggins 2006;Laroche et al 2005).…”
Section: Augmenting Control and Feedback Loops In Active Inferencementioning
confidence: 99%
“…These involve controlling a hologram using swiping and pinching movements with fingers, pressing buttons with fingers or a computer mouse, yet hand-movements that resemble touch are not in use (Krishna 2011). Across prior studies (Hilken et al 2017;Hilken et al 2018;Poushneh and Vasquez-Parraga 2017;Hilken et al 2019), consumers either viewed holograms through a mobile device (phone or tablet) or interacted with a hologram using the touchscreen of the device that resulted in higher value judgements compared to traditional media. From studies conducted outside of m-AR, we know touch can trigger impulse buying, reduce uncertainties and decrease perceived evaluation difficulties (Peck and Childers 2006;Peck and Wiggins 2006;Laroche et al 2005).…”
Section: Augmenting Control and Feedback Loops In Active Inferencementioning
confidence: 99%
“…Finally, firms have realized the value of interactions characterized as experiential and engaging too (Gonzalez 2019 ; Hilken et al 2020 ). Chief marketing officers responding to a survey indicate that they plan to spend up to half of their budgets on experiences, and 77% of them identify experiential marketing as vital (Wertz 2019 ).…”
Section: Communication Fundamentalsmentioning
confidence: 99%
“…Second, extant theories’ format-level predictions largely prioritize effective and efficient communication goals, without clearly illustrating how different formats could promote experiential communication in bilateral exchanges, even though customers demand experiences and “firms face unique challenges with regard to providing compelling customer experiences at the online organizational frontline” (Hilken et al 2020 , p. 884). However, research finds that social presence on websites, for example, can increase pleasure, arousal, and flow (Wang et al 2007 ).…”
Section: Communication Theoriesmentioning
confidence: 99%
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