2007
DOI: 10.1111/j.1471-1842.2007.00733.x
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Second Life: an overview of the potential of 3‐D virtual worlds in medical and health education

Abstract: This hybrid review-case study introduces three-dimensional (3-D) virtual worlds and their educational potential to medical/health librarians and educators.

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Cited by 521 publications
(313 citation statements)
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References 9 publications
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“…In order to enhance the learning experience visitors can learn, in great detail, about DNA and human chromosomes, and explore a giant 3-D eukaryotic cell, etc. (Boulos et al, 2007;Wiecha, Heyden, Sternthai, & Merialdi, 2010).…”
Section: Second Lifementioning
confidence: 99%
See 1 more Smart Citation
“…In order to enhance the learning experience visitors can learn, in great detail, about DNA and human chromosomes, and explore a giant 3-D eukaryotic cell, etc. (Boulos et al, 2007;Wiecha, Heyden, Sternthai, & Merialdi, 2010).…”
Section: Second Lifementioning
confidence: 99%
“…For example, Ohio University created a "Nutrition Game" (Boulos, Hetherington, & Wheeler, 2007), where users can learn about the impact of fast food on health. Players are allowed to experiment with various eating styles in simulated fast-food restaurants, with the final goal to make healthy choices that will result in a high score for the game and a positive effect on health.…”
Section: Second Lifementioning
confidence: 99%
“…An example of increasing public involvement was presented by Boulos et al [18] environment to raise public awareness about sexual health. An online 3D virtual world such as Second Life (SL) with social networking capabilities has been surveyed to highlight positive impact on its audience.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Most of these focus on general health promotion and education for lay residents, and some also contribute to the education and training of health professionals, both pre-service and in-service (Beard, Wilson, Morra & Keelan, 2009). The US Centres for Disease Control and Prevention (CDC), for example, have a substantial presence in Second Life in the form of CDC Island (Boulos, Hetherington & Wheeler, 2007). This site contains informative displays and offers opportunities for users to interact with various virtual objects (e.g.…”
Section: Teaching and Learning In Virtual Realitiesmentioning
confidence: 99%