DOI: 10.4018/978-1-4666-4205-8.ch015
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Second Life

Abstract: An increasing number of educational institutions are trialling the use of virtual worlds as teaching and learning environments, particularly for distance education students. In 2009 the authors have begun a research project to explore the efficacy of one such virtual world, Second Life, as a viable adjunct to other online learning experiences. However, it is now recognised that most academics have no experience of teaching in a virtual world. An integral aspect of our research is to examine whether a novice us… Show more

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Cited by 2 publications
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“…The works of Masters and Gregory [26] and Örnek and Özer [27] explored the practical applications of virtual worlds in education, with a focus on Second Life and Open Simulator platforms, respectively. Zafeiropoulos et al (2014) and Sukhov et al (2018) discussed the educational potential of game-based learning in biology labs and medieval history, highlighting the role of adventure-style games and historical strategy games in educational discourse [28,29].…”
Section: Related Workmentioning
confidence: 99%
“…The works of Masters and Gregory [26] and Örnek and Özer [27] explored the practical applications of virtual worlds in education, with a focus on Second Life and Open Simulator platforms, respectively. Zafeiropoulos et al (2014) and Sukhov et al (2018) discussed the educational potential of game-based learning in biology labs and medieval history, highlighting the role of adventure-style games and historical strategy games in educational discourse [28,29].…”
Section: Related Workmentioning
confidence: 99%