2023
DOI: 10.1109/tlt.2023.3267563
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Second Language Learning Through an Emergent Narrative in a Narrative-Rich Customizable Metaverse Platform

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Cited by 3 publications
(2 citation statements)
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“…With a strong emphasis on creating a learning environment that will submerge students into real settings for naturalistic, authentic, and contextualized learning (Brown & Lee, 2015;Saville-Troike & Barto, 2017), the use of immersive VR technology can be maximized in L2 classrooms. By utilizing a customizable VR-based metaverse platform and putting on an HMD with a head-tracking feature, constructivist L2 learning principles such as interactive, motivating, and contextualized learning can be grounded to facilitate L2 learners to explore and learn in the VR-based space (Lee, 2023). In this way, learners will have more memorable learning experiences as they are exposed to vivid and context-basedcontext based L2 speaking practices in this digitalized world.…”
Section: Virtual Reality Technology In L2 Public Speaking Pedagogymentioning
confidence: 99%
“…With a strong emphasis on creating a learning environment that will submerge students into real settings for naturalistic, authentic, and contextualized learning (Brown & Lee, 2015;Saville-Troike & Barto, 2017), the use of immersive VR technology can be maximized in L2 classrooms. By utilizing a customizable VR-based metaverse platform and putting on an HMD with a head-tracking feature, constructivist L2 learning principles such as interactive, motivating, and contextualized learning can be grounded to facilitate L2 learners to explore and learn in the VR-based space (Lee, 2023). In this way, learners will have more memorable learning experiences as they are exposed to vivid and context-basedcontext based L2 speaking practices in this digitalized world.…”
Section: Virtual Reality Technology In L2 Public Speaking Pedagogymentioning
confidence: 99%
“…Finally, the access to a virtual space as provided by metaverse platforms has been deemed fitting for a platform to implement game-based learning. Research highlighted enhanced engagement, greater collaboration and social interaction, and high level of interest, enjoyment, and satisfaction with the implementation of game-based learning on metaverse platforms (Kaur et al, 2023;Lee, 2023).…”
Section: A Background and Motivationmentioning
confidence: 99%