Advances in Computer Games 2004
DOI: 10.1007/978-0-387-35706-5_22
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Searching with Analysis of Dependencies in a Solitaire Card Game

Abstract: We present a new method for taking advantage of the relative independence between parts of a single-player game. We describe an implementation for improving the search in a solitaire card game called Gaps. Considering the basic techniques, we show that a simple variant of Gaps can be solved by a straightforward depth-first search (DFS); tuming to variants with a larger search space, we give an approximation of the winning chances using iterative sampling. Our new method was designed to make a complete search; … Show more

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Cited by 5 publications
(12 citation statements)
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“…As a result, there is less emphasis in BoaF on efficient moves as there is on accurate moves, and algorithms accordingly focus more on intelligent move selection and pruning of the search space. This logic relates to work on deadlock patterns by Paul and Helmert (2016), and is strikingly similar to ideas proposed by Helmstetter and Cazenave (2003). In fact, many parallels exist in limitations and patterns based on state positions in BoaF and Gaps (Helmstetter and Cazenave 2003).…”
Section: Related Worksupporting
confidence: 66%
See 2 more Smart Citations
“…As a result, there is less emphasis in BoaF on efficient moves as there is on accurate moves, and algorithms accordingly focus more on intelligent move selection and pruning of the search space. This logic relates to work on deadlock patterns by Paul and Helmert (2016), and is strikingly similar to ideas proposed by Helmstetter and Cazenave (2003). In fact, many parallels exist in limitations and patterns based on state positions in BoaF and Gaps (Helmstetter and Cazenave 2003).…”
Section: Related Worksupporting
confidence: 66%
“…This logic relates to work on deadlock patterns by Paul and Helmert (2016), and is strikingly similar to ideas proposed by Helmstetter and Cazenave (2003). In fact, many parallels exist in limitations and patterns based on state positions in BoaF and Gaps (Helmstetter and Cazenave 2003).…”
Section: Related Worksupporting
confidence: 66%
See 1 more Smart Citation
“…Similar clustering techniques are employed in sampling and clustering [24] and block search [30]. Sampling and clustering [24] uses clustering rules based on the idea of distance between points, to identify clusters of initial points which would lead to the same local optimum.…”
Section: Related Researchmentioning
confidence: 99%
“…Examples of these algorithms based on local search are genetic algorithms [16], simulated annealing [17], Tabu search [18,19], Ant Colony optimization [20] and iterated greedy [21]. On the other hand, examples of algorithms based on constructive methods are iterative sampling [22], HBSS [23], sampling and clustering [24], selective-sampling simulation [25], adaptive sampling [26,27], GRASP [28,29], block search [30] and Monte-Carlo tree search [31]. The main difference between these algorithms is the mechanisms used to guide the tree search.…”
Section: Introductionmentioning
confidence: 99%