Abstract:The authors analyse a search game involving an immobile hider and a searcher in which play takes place in discrete time on a network comprising a cycle together with a node 0 adjacent to a specified set of nodes in the cycle. The hider chooses a node of the cycle. Unaware of the hider's choice, the searcher starts at the node 0 and, at each subsequent time instant, moves from the node he occupies to an adjacent node and decides whether to search it. Play terminates when the searcher is at the node chosen by th… Show more
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